> if you want the Mesa software rasterizer to be faster you can start > contributing to Mesa. I'm sure the maintainers will gladly accept > patches.
By the time you've hit the GL layer you've probably thrown away crucial information needed for many shortcuts. Doom is also much less generic (as to a large extent is quake) but engines use some shortcuts that work for simplified cases. In the doom world you can't look up or down or twist the scene, in quake the twisting is also not present. Spotting those cases with arch specific mesa fast paths would probably be a win for Clutter (especially the 2D flat on view) but I am pretty sure you would still need clutter itself to be more efficient in areas like clipping and to have compositing shortcuts (these can't be inferred by GL) to have a chance of it being useful even on modern low end desktops with two big monitors attached. Much stuff for this seems to be in the clutter development codebase already. Alan _______________________________________________ desktop-devel-list mailing list desktop-devel-list@gnome.org http://mail.gnome.org/mailman/listinfo/desktop-devel-list