I'm really confused. LIM and those two mockups have NOTHING to do with
how the global menu behaves or the original description of the Enhanced
Menu project (described in the "Desired change" section of the
description).  How is it a solution to the VERY SERIOUS ISSUE  that the
global menu hides, making it hard to understand and use? (Three hours on
the phone with my very old mum yesterday, trying to make her understand
that there was a menu at the top and that he had to go up there to close
the window too).

LIM and other integrated menus tackle a completely different issue, that
is PART of the problem (menus global or not) but not the other part of
the problem (global menu hidden or a la OS X).

Shuttleworth (and if I'm not mistaken John Lea as well) were describing
a solution that included a permanently visible menu many months ago.
What happened to that? Will the only solution be the Unity-Revamped
third party collection of patches? (Thanks Isaac!!!!)

Please Mr. Lea or Mr. Shuttleworth, be so kind to chime in and clear
this up. I just don't understand the silence.

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https://bugs.launchpad.net/bugs/682788

Title:
  Improve Unity menus

Status in Ayatana Design:
  Fix Committed
Status in Compiz:
  Triaged
Status in Unity:
  Triaged
Status in “compiz” package in Ubuntu:
  Triaged
Status in “metacity” package in Ubuntu:
  Triaged
Status in “unity” package in Ubuntu:
  Triaged
Status in Baltix GNU/Linux:
  Confirmed

Bug description:
  ===+++ _____________________ ! ALL USERS ! _____________________ +++===
  ===+++ READ THIS BEFORE MAKING A COMMENT OR MODIFICATION +++===

  IMPORTANT 1: Please don't post any "me too message"; use the "Does
  this bug affect you?" feature you can find a bit above this bug
  description on Launchpad.

  IMPORTANT 2: Do not post anything if you haven't read all comments to
  verify that your point hasn't been made. If you feel tempted to stop
  reading because there are too many messages, that is a strong
  indicator that you shouldn't add even more comments. Developers have a
  tough time to find anything if you post redundant stuff. So please
  abstain from doing that.

  =========
  Global menu in general (not only in Unity) is very unergonomic on large 
screens (see the attached screenshot) because if you have a small window 
somewhere near the low right corner you have to move the cursor all the way up 
to to panel to reach the menu. I understand why the global menu was used for 
the netbook edition (it saves space and most windows are maximized), but since 
Unity is intended to be for the desktop edition there should be an option to 
switch to the traditional position of the app menu. It would be welcomed by 
many desktop users.

  A commonly suggested solution is:
   [ ] Global Menu on
   [ ] Global Menu off
   [ ] Global Menu only for maximized windows
  The default is usually suggested as either the first (on) or last (on only 
for maximized windows).

  -------------------------------------
  Desired change:

  Implement the 'Enhanced Menu' project for 12.10.  This project will
  address the issue described in this bug and also issues described in
  the duplicates of this bus.  Note this is the 'official' bug that
  tracks the implementation of this project.

  The following options will be added to 'System Settings/Appearance':

  -------
  Menus
  Location:    Global/Local
  Visibility:  Hidden/Always displayed
  -------

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