** Changed in: unity
Status: Fix Committed => Fix Released
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https://bugs.launchpad.net/bugs/1092550
Title:
Using bleeding edge Mesa drivers causes GL_INVALID_OPERATION error in
glDrawBuffer / glReadBuffer
Status in Unity:
Fix Released
Status in “unity” package in Ubuntu:
Fix Released
Bug description:
Using new mesa drivers taken from http://pad.lv/ppa/oibaf/graphics-
drivers causes unity to emit a lot of OpenGL errors such as:
Mesa: User error: GL_INVALID_OPERATION in glDrawBuffer(buffer=0x405)
Mesa: User error: GL_INVALID_OPERATION in glReadBuffer(buffer=0x405)
Mesa: User error: GL_INVALID_OPERATION in glDrawBuffer(buffer=0x405)
Mesa: User error: GL_INVALID_OPERATION in glReadBuffer(buffer=0x405)
…
These can be easily muted removing the following calls from
unityshell.cpp:
glDrawBuffer(GL_BACK);
glReadBuffer(GL_BACK);
Wondering on the side-effects, though.
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