** Changed in: unity
       Status: Fix Released => Fix Committed

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https://bugs.launchpad.net/bugs/1092550

Title:
  Using bleeding edge Mesa drivers causes GL_INVALID_OPERATION error in
  glDrawBuffer / glReadBuffer

Status in Unity:
  Fix Committed
Status in “unity” package in Ubuntu:
  Fix Released

Bug description:
  Using new mesa drivers taken from http://pad.lv/ppa/oibaf/graphics-
  drivers causes unity to emit a lot of OpenGL errors such as:

  Mesa: User error: GL_INVALID_OPERATION in glDrawBuffer(buffer=0x405)
  Mesa: User error: GL_INVALID_OPERATION in glReadBuffer(buffer=0x405)
  Mesa: User error: GL_INVALID_OPERATION in glDrawBuffer(buffer=0x405)
  Mesa: User error: GL_INVALID_OPERATION in glReadBuffer(buffer=0x405)
  …

  These can be easily muted removing the following calls from
  unityshell.cpp:

  glDrawBuffer(GL_BACK);
  glReadBuffer(GL_BACK);

  Wondering on the side-effects, though.

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