Is this bug about the default sensitivity, or about the launcher not revealing at all no matter how hard you push? Seems like these are two different problems. (the former being opinion, the latter being a serious bug.)
I have the sensitivity set very high so that the launcher reveals very easily. I also have a dual monitor set up. In 5.2 the launcher revealed very easily for me. Since updating to 5.4 the launcher is extremely difficult to reveal. This isn't a sensitivity issue. It seems that something fails when the pointer first comes into contact with the screen edge. If that happens then the launcher won't reveal no matter how hard I push. I have to move the pointer away from the edge before pushing again. The next time, it might reveal very easily, or it might fail again. This only happens on the first monitor. The second monitor behaves exactly as it did in 5.2. Seems like comment 24 has this problem too, as well as most of the duplicates of this bug. -- You received this bug notification because you are a member of Desktop Packages, which is subscribed to gnome-control-center in Ubuntu. https://bugs.launchpad.net/bugs/923749 Title: New "push mouse offscreen" feature really difficult to get Status in Unity: Triaged Status in Unity Distro Priority: Fix Committed Status in “gnome-control-center” package in Ubuntu: Fix Released Status in “unity” package in Ubuntu: Triaged Status in “gnome-control-center” source package in Precise: Fix Released Status in “unity” source package in Precise: Triaged Bug description: In unity 5.2 RC1: - revealing the launcher by putting mouse on the edge and pushing seems very hard (the distance to push it long). This is even worse on trackpad. Related issue: on multimonitor setup, going from one monitor to the edge suffer from the same issue (you have to push the mouse a lot, more than it felt naturally needed). Especially when you drag a window using the trackpad. Also, when you put your mouse on the central point slowly to go to monitor 2, you get stuck even if you believe that the mouse is already on the monitor 2 (because there is one pixel left on monitor 1 and the whole cursor is drawn on monitor 2) This is on a dell Latitute XT2, with default mouse velocity option. To manage notifications about this bug go to: https://bugs.launchpad.net/unity/+bug/923749/+subscriptions -- Mailing list: https://launchpad.net/~desktop-packages Post to : [email protected] Unsubscribe : https://launchpad.net/~desktop-packages More help : https://help.launchpad.net/ListHelp

