After falsely subscribing to bug 871986, i see that now i'm in the right place. After reading the comments on thiw bug, i confirm that it easier for the launcher to reveal after the adjustments proposed. I still however have to "hit hard" the left part of the screen to reveal the launcher, something that i don't consider a right setting, because of two reasons: 1. It is not an obvious decision to start "hitting the left side of the screen". An obvious thing to do is to leave the cursor there for a little longer, something that sadly does not work. 2. It reminds me of the "you just need a bigger hammer" logic, of which i am no t a fan. I also want to point out that this cannot be solved when using 12.04 in virtualbox guest installation, as pressuring left with the mouse just a) exits the mouse off the guest OS onto the host OS if the host OS is on "never hide launcher" setting, or b) reveals the Host OS launcher if the host OS is on "autohide" or "avoid window" launcher setting.
-- You received this bug notification because you are a member of Desktop Packages, which is subscribed to gnome-control-center in Ubuntu. https://bugs.launchpad.net/bugs/923749 Title: New "push mouse offscreen" feature really difficult to get Status in Unity: Triaged Status in Unity Distro Priority: Fix Committed Status in “gnome-control-center” package in Ubuntu: Fix Released Status in “unity” package in Ubuntu: Triaged Status in “gnome-control-center” source package in Precise: Fix Released Status in “unity” source package in Precise: Triaged Bug description: In unity 5.2 RC1: - revealing the launcher by putting mouse on the edge and pushing seems very hard (the distance to push it long). This is even worse on trackpad. Related issue: on multimonitor setup, going from one monitor to the edge suffer from the same issue (you have to push the mouse a lot, more than it felt naturally needed). Especially when you drag a window using the trackpad. Also, when you put your mouse on the central point slowly to go to monitor 2, you get stuck even if you believe that the mouse is already on the monitor 2 (because there is one pixel left on monitor 1 and the whole cursor is drawn on monitor 2) This is on a dell Latitute XT2, with default mouse velocity option. To manage notifications about this bug go to: https://bugs.launchpad.net/unity/+bug/923749/+subscriptions -- Mailing list: https://launchpad.net/~desktop-packages Post to : [email protected] Unsubscribe : https://launchpad.net/~desktop-packages More help : https://help.launchpad.net/ListHelp

