After falsely subscribing to bug 871986, i see that now i'm in the right place.
After reading the comments on thiw bug, i confirm that it easier for the 
launcher to reveal after the adjustments proposed.
I still however have to "hit hard" the left part of the screen to reveal the 
launcher, something that i don't consider a right setting, because of two 
reasons:
1. It is not an obvious decision to start "hitting the left side of the 
screen". An obvious thing to do is to leave the cursor there for a little 
longer, something that sadly does not work.
2. It reminds me of the "you just need a bigger hammer" logic, of which i am no 
t a fan.
I also want to point out that this cannot be solved when using 12.04 in 
virtualbox guest installation, as pressuring left with the mouse just a) exits 
the mouse off the guest OS onto the host OS if the host OS is on "never hide 
launcher" setting, or b) reveals the Host OS launcher if the host OS is on 
"autohide" or "avoid window" launcher setting.

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https://bugs.launchpad.net/bugs/923749

Title:
  New "push mouse offscreen" feature really difficult to get

Status in Unity:
  Triaged
Status in Unity Distro Priority:
  Fix Committed
Status in “gnome-control-center” package in Ubuntu:
  Fix Released
Status in “unity” package in Ubuntu:
  Triaged
Status in “gnome-control-center” source package in Precise:
  Fix Released
Status in “unity” source package in Precise:
  Triaged

Bug description:
  In unity 5.2 RC1:
  - revealing the launcher by putting mouse on the edge and pushing seems very 
hard (the distance to push it long). This is even worse on trackpad.

  Related issue:
  on multimonitor setup, going from one monitor to the edge suffer from the 
same issue (you have to push the mouse a lot, more than it felt naturally 
needed). Especially when you drag a window using the trackpad.
  Also, when you put your mouse on the central point slowly to go to monitor 2, 
you get stuck even if you believe that the mouse is already on the monitor 2 
(because there is one pixel left on monitor 1 and the whole cursor is drawn on 
monitor 2)

  This is on a dell Latitute XT2, with default mouse velocity option.

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