On Tue, Feb 23, 2010 at 2:19 PM, Doug Shook <[email protected]> wrote:
> Beta testing round 2 happened today! Here's a recap: > > There was still an overwhelmingly positive response to the game. Not > everyone liked it but most did. > > From the surveys: > > Likes: Questions, Bunny, and Bunny Sounds > Dislikes: Questions, dying when it appeared they shouldn't have > Hardest part: foxes/cars > > The responses were about 50/50 between it being too hard and just right. > > Some of the suggestions: > > -Fix the collisions. (not what they said but what they meant) > -Have less enemies per zone > -Better pictures of the animals > > I know that we talked about the collisions previously, there were more > complaints about it this time. I still think it would be wise to consider > making the bounding boxes a bit smaller to help this. If it makes it too > easy we can always jack the speed up a bit, but if the kids keep thinking > that they're getting cheap deaths then they won't want to keep playing. > > Tom was also with me today and he had some good ideas for improvements > which I'm sure he'll share. > > > On Tue, Feb 16, 2010 at 7:58 PM, Zach Elko <[email protected]> wrote: > >> O.K., well that is misleading a bit. What happens internally on each >> movement is the bounding box is updated, but the bunny isn't re-drawn. The >> reason for this is simple: We need to check to see if the bunny has moved to >> an invalid area before we can draw it. So, we update the bunny's position, >> check it against all invalid areas (walls and boundaries), and correct as >> necessary. So, it doesn't surprise me at all that there would be a situation >> in which they don't appear to be touching, but internally they actually are; >> the game simply ended before the next render() could take place. >> >> >> Zach J. Elko >> Ball State University Unified Technology Support >> Certified Hardware & Software Technician >> >> >> On Tue, Feb 16, 2010 at 7:53 PM, Doug Shook <[email protected]> wrote: >> >>> The reason he felt that he got cheated is because it was when he lost his >>> last life. The game freezes at that point and you could clearly see that >>> the rabbit and fox pictures weren't touching at all. I understand what >>> you're saying about the bounding boxes, and I agree that there's probably >>> not a bug involved, but we may be able to get more accurate collisions if we >>> adjust them a bit. >>> >>> >>> On Tue, Feb 16, 2010 at 7:41 PM, Zach Elko <[email protected]> wrote: >>> >>>> Excellent! I'm glad they didn't hate it. The enemy speed is trivial to >>>> adjust, so we'll start there. There is a bug in the tracker in regards to >>>> how far the bunny moves per iteration, so that will need to be fixed before >>>> we can increase the bunny's speed. Although, I think slowing the enemies >>>> down will suffice. >>>> >>>> As for the student that stated they died when they didn't think they >>>> should have, we'll have to see that bug replicated in order to fix it. >>>> Although, since they are playing with the bounding boxes turned off, it is >>>> easy to make that assumption. Chances are, there are no issues in the >>>> actual >>>> collision detection in terms of detecting a collision when there isn't one. >>>> But, I suppose we could make the boxes smaller, although I don't think it's >>>> necessary to do so. Slower enemies should address the difficulty concern. >>>> >>>> >>>> Zach J. Elko >>>> Ball State University Unified Technology Support >>>> Certified Hardware & Software Technician >>>> >>>> >>>> On Tue, Feb 16, 2010 at 6:12 PM, Doug Shook <[email protected]> wrote: >>>> >>>>> Hey everyone, I went and did some beta testing with the kids today and >>>>> it went very well. I got through about 8 kids today and there were very >>>>> few >>>>> complaints. The basic rundown: >>>>> >>>>> Boys liked it way more than girls, of course. >>>>> Normal difficulty is in fact way too hard for them. Everyone ran it on >>>>> easy and even then some kids struggled. >>>>> Girls cared more about the questions than the boys did. One boy even >>>>> blazed through the levels without even caring if he was right or not. >>>>> They LOVED the different types of enemies and the rabbit character. >>>>> >>>>> The number one complaint I received was that it was too hard. Their >>>>> suggestions were usually to slow the enemies down or make the rabbit >>>>> faster. A combination of the two would probably be ideal. There was one >>>>> kid who was upset because he thought he died when he shouldn't have. >>>>> Making >>>>> the bounding boxes smaller would help this problem and perhaps make the >>>>> game >>>>> a bit easier as well. >>>>> >>>>> Finally, I asked them to fill out a short questionnaire afterward and >>>>> here's a brief rundown: >>>>> >>>>> >>>>> Likes: >>>>> Math questions - half the kids put this (the girls perhaps?) >>>>> The animals >>>>> >>>>> Dislikes: >>>>> the speed of the foxes - 6 of 8 kids >>>>> Speed of the rabbit too slow >>>>> >>>>> Hardest Part: >>>>> Foxes and/or cars, similar to the above >>>>> >>>>> I asked them if they thought the game was too easy, too hard, or just >>>>> right and it was a 50/50 split between too hard and just right. >>>>> >>>>> That's it mostly. I'll be going back on Thursday to try and get the >>>>> rest of the class done. >>>>> >>>>> _______________________________________________ >>>>> Mailing list: >>>>> https://launchpad.net/~destiny<https://launchpad.net/%7Edestiny> >>>>> Post to : [email protected] >>>>> Unsubscribe : >>>>> https://launchpad.net/~destiny<https://launchpad.net/%7Edestiny> >>>>> More help : https://help.launchpad.net/ListHelp >>>>> >>>>> >>>> >>> >> >
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