Some comments regarding the levels. 1. Avoid extreme contrasts. Don't but really light next to really dark. 2. Don't use very dark images in places where text will be. Possible work around for this is in talks but still a good practice. 3. Remain consistent. Kids notice things that are out of place such as cars driving on grass (lvl 6). 4. More images for zones would be nice. Current ones are fine for testing but they feel overused once you hit lvl 10. 5. New enemies. Same as above.
These levels are nice for testing with the kids, but to be frank, they are drab and the images are very overused. There needs to be a larger selection of both zones and enemies. Three enemy types is not enough. Six to eight image zones is certainly not enough when there are at least 5 zones to be filled per level. You exhaust those in less than 2 levels with no repetition. The zones look like someone just took some paint and splashed it across a canvas. The only discernible feature between them is their color, and even then I am left guessing as to what they are supposed to represent. Re-evaluation of these levels is needed. Pro tip, ALT + PrtScn will make an image of the currently running app so you don't have to manipulate your windows around. Ian Crotty UTS Hardware Technician Ball State University On Mon, Mar 22, 2010 at 2:09 PM, Zach Elko <zache...@gmail.com> wrote: > If you replied to this thread, either everyone, only myself, or only Ian > would have them (depending on which message you replied to and if you > replied-all). > > None of the above is true, so you must not have sent them. We've got them > now though, thanks. > > > Zach J. Elko > Ball State University Unified Technology Support > Certified Hardware & Software Technician > > > On Mon, Mar 22, 2010 at 1:41 PM, Andy Elsten <aelste...@gmail.com> wrote: > >> did you not get them i sent the level shots out the day you asked for them >> >> Andy >> >> >> On Mon, Mar 22, 2010 at 11:46 AM, Zach Elko <zache...@gmail.com> wrote: >> >>> I'd prefer that this happen sooner rather than later... (read: today) >>> >>> >>> Zach J. Elko >>> Ball State University Unified Technology Support >>> Certified Hardware & Software Technician >>> >>> >>> On Tue, Mar 16, 2010 at 3:22 PM, Ian Crotty <archangel...@gmail.com>wrote: >>> >>>> It may be conducive to simply compile the 10 images and place them into >>>> a .zip or similar file format. >>>> >>>> Ian Crotty >>>> UTS Hardware Technician >>>> Ball State University >>>> >>>> >>>> On Tue, Mar 16, 2010 at 1:41 PM, Zach Elko <zache...@gmail.com> wrote: >>>> >>>>> Hi Andy, >>>>> >>>>> Could you compile screenshots of all 10 of the levels you made and send >>>>> them to the list in a single e-mail with 10 attachments? >>>>> >>>>> The screenshot could be cropped to only include the game window, saved >>>>> as a PNG, and using the highest level of compression that your editor >>>>> allows >>>>> you to do. >>>>> >>>>> This will allow us to critique and vote on which levels we like, don't >>>>> like, or think need improvement. It's too hard to do so when they are >>>>> in-game, and much easier to do when you are looking at a static picture. >>>>> Having them in the proper order and numbered accordingly will be helpful >>>>> too. >>>>> >>>>> Thanks! >>>>> >>>>> Zach J. Elko >>>>> Ball State University Unified Technology Support >>>>> Certified Hardware & Software Technician >>>>> >>>>> _______________________________________________ >>>>> Mailing list: >>>>> https://launchpad.net/~destiny<https://launchpad.net/%7Edestiny> >>>>> Post to : destiny@lists.launchpad.net >>>>> Unsubscribe : >>>>> https://launchpad.net/~destiny<https://launchpad.net/%7Edestiny> >>>>> More help : https://help.launchpad.net/ListHelp >>>>> >>>>> >>>> >>> >>> _______________________________________________ >>> Mailing list: >>> https://launchpad.net/~destiny<https://launchpad.net/%7Edestiny> >>> Post to : destiny@lists.launchpad.net >>> Unsubscribe : >>> https://launchpad.net/~destiny<https://launchpad.net/%7Edestiny> >>> More help : https://help.launchpad.net/ListHelp >>> >>> >> >
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