Went and did some testing for Sleuths at Burris yesterday.  Got some awesome
feedback and it seems like this one might be the highest rated game yet.
Some notes:

Kids seemed to enjoy the theme of the game right away.

The most requested feature was to make the picture of the tools clickable.

Almost no one read the introduction paragraphs (sorry Ian...)

Kids expressed interest in having a map.  I don't think that's feasible with
how much time we have left, but I was thinking that it may be beneficial to
switch the "Previous" and "Next" buttons to instead be a set of 3 buttons
with the area names on them.  This wouldn't be too difficult to accomplish
and would at least give them some detail about where they actually were
within the game.

The interview button was routinely missed.  After pointing it out to the
kids a few of them suggested that it would be better to have a picture of
the person in the scene and be able to click on them to talk.  This would
essentially be like making "interview" a tool, and I think its a great idea
as long as we can find suitable graphics.

About half the kids used the notebook, half of them ignored it completely.

Also to note, about half of those who used the notebook attempted to
minimize it instead of closing it, which led to some confusion since they
couldn't see the notebook, but the game wouldn't let them click the notebook
button.  Also, if they have a copy of the notebook open when they click to
solve the game it actually opens a second copy of the notebook which doesn't
have the notes they wrote down.

The notebook was also a point of contention among the kids.  They wanted to
find clues but they didn't want to type.  Some of them used copy paste if
they knew the keyboard shortcuts. I was originally on the side of making
them type in all the clues themselves but now I'm kind of on the fence about
it.  I feel like they should have to do something with the clues, but it was
also kind of a bummer that no one really wanted to type if they didn't have
to.

The reaction to the game was, in general, very positive, and there were no
major negatives.  They especially enjoyed that it had nothing to do with
math.
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