- Fixed a bug in that the Interview tool was not being reset properly between scene changes leading to it not working after the first scene (doh!) - Clues can now be re-discovered if they get deleted from the Notebook.
Please test these features out, thanks. Zach J. Elko Ball State University Unified Technology Support Certified Hardware & Software Technician On Tue, Apr 13, 2010 at 7:20 PM, Zach Elko <[email protected]> wrote: > Fixed a bug in which Interviews were not being added to the Notebook. The > reason is because while we were treating the Interview as a tool, we weren't > actually doing so in the code. We have entries for the Interview tool in the > Interactions.xml files, but there is only a tool id of 5, but no object id. > > So, I had Ian update all of the Interactions.xml files and I fully > implemented the Interview as a tool. By doing this I was able to refactor > Scene::getInteraction() to do the look-up directly instead of checking if we > had a "tool" or an "interview". > > Please test this out and let me know if you find any issues. > > > > Zach J. Elko > Ball State University Unified Technology Support > Certified Hardware & Software Technician > > > On Sat, Apr 10, 2010 at 5:05 PM, Zach Elko <[email protected]> wrote: > >> Added close button to the notebook. >> >> >> Zach J. Elko >> Ball State University Unified Technology Support >> Certified Hardware & Software Technician >> >> >> On Sat, Apr 10, 2010 at 4:58 PM, Zach Elko <[email protected]> wrote: >> >>> I'll start this thread now so everyone can be up to date on the >>> changes/fixes I've made to Sleuths. >>> >>> >>> - The notebook is now constructed at launch and displayed when >>> needed. This fixes the bug that a new, unique notebook gets brought up at >>> the end of the game when they choose to solve. >>> - Clues are automatically added to the notebook when they are >>> uncovered. >>> - After they try to solve the case, their notes are cleared out. This >>> fixes the bug in which if they chose to play again (either the same >>> scenario >>> or a different one) all of the previous notes would still exist. >>> - I added a constant to the Scene class to represent a "nothing >>> found" interaction. This is used from within MainWindow to check if an >>> interaction occurred or not. I also did some slight refactoring to >>> slotObjectClicked(). >>> - All of the old radio button stuff has been removed for the tools. >>> - ...I think that's it for now. I'll let you know if I do anything >>> else do it. But try out the changes and let me know if I broke anything! >>> >>> Zach J. Elko >>> Ball State University Unified Technology Support >>> Certified Hardware & Software Technician >>> >> >> >
_______________________________________________ Mailing list: https://launchpad.net/~destiny Post to : [email protected] Unsubscribe : https://launchpad.net/~destiny More help : https://help.launchpad.net/ListHelp

