On 04/22/2013 06:32 PM, Tank wrote:> Hi, > > 1. > I wrote an app and add it to the directory /gaia/test_apps, > > The only way to make it available in my B2G emulator is to > ./build.sh -j4 > > I was thinking it should work by executing the script > ./build.sh gaia, but this doesnt work.
I think that's quite normal. Build target gaia depends only on gaia internal stuff, but to make your app installed into emulator you'll have to rebuild disk images as well, and they're only build when you builds all. > Is this normal? the fully build took long time to go. Hmmm, you can launch your emulator and `make install-gaia` instead. > 2. > My intention is to write an app to access the hardware hal layer, > Let's say, vibrator, through XPCOM. > I know the hardware components are not available in the emulator. > All things for me is to get familiar with xpcom and get a > response message from the hal layer. Can I do this in emulator? > Is there any detail tutorial for this exercise? B2G emulator doesn't handle vibrator hw-control event. The HAL part is already in AOSP and so is B2G emulator. To complete it, one could simply add some code in external/qemu/android/qemulator.c to simulate vibrator behaviour. I've just file an enhancement bug for this: https://bugzilla.mozilla.org/show_bug.cgi?id=866002 Vicamo _______________________________________________ dev-b2g mailing list [email protected] https://lists.mozilla.org/listinfo/dev-b2g
