Vicamo Yang於 2013年4月26日星期五UTC+8下午3時48分01秒寫道: > On 04/22/2013 06:32 PM, Tank wrote:> Hi, > > > > > > 1. > > > I wrote an app and add it to the directory /gaia/test_apps, > > > > > > The only way to make it available in my B2G emulator is to > > > ./build.sh -j4 > > > > > > I was thinking it should work by executing the script > > > ./build.sh gaia, but this doesnt work. > > > > I think that's quite normal. Build target gaia depends only on gaia > > internal stuff, but to make your app installed into emulator you'll have > > to rebuild disk images as well, and they're only build when you builds all. > > > > > Is this normal? the fully build took long time to go. > > > > Hmmm, you can launch your emulator and `make install-gaia` instead. > > > > > 2. > > > My intention is to write an app to access the hardware hal layer, > > > Let's say, vibrator, through XPCOM. > > > I know the hardware components are not available in the emulator. > > > All things for me is to get familiar with xpcom and get a > > > response message from the hal layer. Can I do this in emulator? > > > Is there any detail tutorial for this exercise? > > > > B2G emulator doesn't handle vibrator hw-control event. The HAL part is > > already in AOSP and so is B2G emulator. To complete it, one could simply > > add some code in external/qemu/android/qemulator.c to simulate vibrator > > behaviour. I've just file an enhancement bug for this: > > https://bugzilla.mozilla.org/show_bug.cgi?id=866002 > I guess I just checked what you mean by "hw-control event", thanks. : )
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