Hi pancake, These are my OpenGL drivers for Peak: jgomez@jgomez-Z68X-UD3P-B3:~/b2g/build.mainstream/vendor/geeksphone/peak/proprietary/adreno$ readelf -A libGLESv2_adreno200.so Attribute Section: aeabi File Attributes Tag_CPU_name: "ARM v7" Tag_CPU_arch: v7 Tag_CPU_arch_profile: Application Tag_ARM_ISA_use: Yes Tag_THUMB_ISA_use: Thumb-2 Tag_FP_arch: VFPv3 Tag_Advanced_SIMD_arch: NEONv1 Tag_ABI_PCS_wchar_t: 4 Tag_ABI_FP_denormal: Needed Tag_ABI_FP_exceptions: Needed Tag_ABI_FP_number_model: IEEE 754 Tag_ABI_align_needed: 8-byte Tag_ABI_enum_size: int Tag_ABI_HardFP_use: SP and DP
They are not ARMv6, but if they were, I don't think that the calling convention (AACPS) would be the problem. Is it true that something wrong is happening with Graphics backend on Peak, but must be another issue, not a binary compatibility (well, I think so...) On Tue, Oct 15, 2013 at 4:07 PM, pancake <[email protected]> wrote: > Geeksphone peak have some issues and iirc, newer firmwares are compiled > for arm7, but opengl driver is an arm6 blob. Besides the instructions can > be compatinle, the calling convention is not, which causes every opengl > context to fail. > > This causes several problems , the most noticeable is the impossibility to > share an image or set it as background from the gallery, because the editor > uses webgl to apply filters and creates an empty frame with no image and no > working buttons. > > I have opened a bug for that, but as a workaround i would like to know if > theres a way to run b2g without opengl.. Or at least software opengl only. > _______________________________________________ > dev-b2g mailing list > [email protected] > https://lists.mozilla.org/listinfo/dev-b2g > _______________________________________________ dev-b2g mailing list [email protected] https://lists.mozilla.org/listinfo/dev-b2g
