Hi pancake,
These are my OpenGL drivers for Peak:

jgomez@jgomez-Z68X-UD3P-B3:~/b2g/build.mainstream/vendor/geeksphone/peak/proprietary/adreno$
readelf -A libGLESv2_adreno200.so
Attribute Section: aeabi
File Attributes
  Tag_CPU_name: "ARM v7"
  Tag_CPU_arch: v7
  Tag_CPU_arch_profile: Application
  Tag_ARM_ISA_use: Yes
  Tag_THUMB_ISA_use: Thumb-2
  Tag_FP_arch: VFPv3
  Tag_Advanced_SIMD_arch: NEONv1
  Tag_ABI_PCS_wchar_t: 4
  Tag_ABI_FP_denormal: Needed
  Tag_ABI_FP_exceptions: Needed
  Tag_ABI_FP_number_model: IEEE 754
  Tag_ABI_align_needed: 8-byte
  Tag_ABI_enum_size: int
  Tag_ABI_HardFP_use: SP and DP

They are not ARMv6, but if they were, I don't think that the calling
convention (AACPS) would be the problem.

Is it true that something wrong is happening with Graphics backend on Peak,
but must be another issue, not a binary compatibility (well, I think so...)




On Tue, Oct 15, 2013 at 4:07 PM, pancake <[email protected]> wrote:

> Geeksphone peak have some issues and iirc, newer firmwares are compiled
> for arm7, but opengl driver is an arm6 blob. Besides the instructions can
> be compatinle, the calling convention is not, which causes every opengl
> context to fail.
>
> This causes several problems , the most noticeable is the impossibility to
> share an image or set it as background from the gallery, because the editor
> uses webgl to apply filters and creates an empty frame with no image and no
> working buttons.
>
> I have opened a bug for that, but as a workaround i would like to know if
> theres a way to run b2g without opengl.. Or at least software opengl only.
> _______________________________________________
> dev-b2g mailing list
> [email protected]
> https://lists.mozilla.org/listinfo/dev-b2g
>
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