Uhm, you are right, arm6/7 is not an issue…

This is the bug report I did:

   https://bugzilla.mozilla.org/show_bug.cgi?id=926093

in adb logcat I get:

I/Gecko   ( 5554): OpenGL version detected: 200
I/Gecko   ( 5554): SharedSurface_Gralloc::Create -------
I/Gecko   ( 5554): SharedSurface_Gralloc::Create -------
E/GeckoConsole( 5554): [JavaScript Warning: "Error: WebGL: Can't get a usable 
WebGL context" {file: "app://gallery.gaiamobile.org/js/ImageEditor.js" line: 
1151}]
E/GeckoConsole( 5554): [JavaScript Error: "TypeError: gl is null" {file: 
"app://gallery.gaiamobile.org/js/ImageEditor.js" line: 1154}]
And all webgl apps fail to run too. Can you reproduce the issue?

On Oct 15, 2013, at 11:43 PM, Juan Gómez <[email protected]> wrote:

> Hi pancake,
> These are my OpenGL drivers for Peak:
> 
> jgomez@jgomez-Z68X-UD3P-B3:~/b2g/build.mainstream/vendor/geeksphone/peak/proprietary/adreno$
>  readelf -A libGLESv2_adreno200.so
> Attribute Section: aeabi
> File Attributes
>   Tag_CPU_name: "ARM v7"
>   Tag_CPU_arch: v7
>   Tag_CPU_arch_profile: Application
>   Tag_ARM_ISA_use: Yes
>   Tag_THUMB_ISA_use: Thumb-2
>   Tag_FP_arch: VFPv3
>   Tag_Advanced_SIMD_arch: NEONv1
>   Tag_ABI_PCS_wchar_t: 4
>   Tag_ABI_FP_denormal: Needed
>   Tag_ABI_FP_exceptions: Needed
>   Tag_ABI_FP_number_model: IEEE 754
>   Tag_ABI_align_needed: 8-byte
>   Tag_ABI_enum_size: int
>   Tag_ABI_HardFP_use: SP and DP
> 
> They are not ARMv6, but if they were, I don't think that the calling 
> convention (AACPS) would be the problem.
> 
> Is it true that something wrong is happening with Graphics backend on Peak, 
> but must be another issue, not a binary compatibility (well, I think so...)
> 
> 
> 
> 
> On Tue, Oct 15, 2013 at 4:07 PM, pancake <[email protected]> wrote:
> Geeksphone peak have some issues and iirc, newer firmwares are compiled for 
> arm7, but opengl driver is an arm6 blob. Besides the instructions can be 
> compatinle, the calling convention is not, which causes every opengl context 
> to fail.
> 
> This causes several problems , the most noticeable is the impossibility to 
> share an image or set it as background from the gallery, because the editor 
> uses webgl to apply filters and creates an empty frame with no image and no 
> working buttons.
> 
> I have opened a bug for that, but as a workaround i would like to know if 
> theres a way to run b2g without opengl.. Or at least software opengl only.
> _______________________________________________
> dev-b2g mailing list
> [email protected]
> https://lists.mozilla.org/listinfo/dev-b2g
> 

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