Uhm, you are right, arm6/7 is not an issue… This is the bug report I did:
https://bugzilla.mozilla.org/show_bug.cgi?id=926093 in adb logcat I get: I/Gecko ( 5554): OpenGL version detected: 200 I/Gecko ( 5554): SharedSurface_Gralloc::Create ------- I/Gecko ( 5554): SharedSurface_Gralloc::Create ------- E/GeckoConsole( 5554): [JavaScript Warning: "Error: WebGL: Can't get a usable WebGL context" {file: "app://gallery.gaiamobile.org/js/ImageEditor.js" line: 1151}] E/GeckoConsole( 5554): [JavaScript Error: "TypeError: gl is null" {file: "app://gallery.gaiamobile.org/js/ImageEditor.js" line: 1154}] And all webgl apps fail to run too. Can you reproduce the issue? On Oct 15, 2013, at 11:43 PM, Juan Gómez <[email protected]> wrote: > Hi pancake, > These are my OpenGL drivers for Peak: > > jgomez@jgomez-Z68X-UD3P-B3:~/b2g/build.mainstream/vendor/geeksphone/peak/proprietary/adreno$ > readelf -A libGLESv2_adreno200.so > Attribute Section: aeabi > File Attributes > Tag_CPU_name: "ARM v7" > Tag_CPU_arch: v7 > Tag_CPU_arch_profile: Application > Tag_ARM_ISA_use: Yes > Tag_THUMB_ISA_use: Thumb-2 > Tag_FP_arch: VFPv3 > Tag_Advanced_SIMD_arch: NEONv1 > Tag_ABI_PCS_wchar_t: 4 > Tag_ABI_FP_denormal: Needed > Tag_ABI_FP_exceptions: Needed > Tag_ABI_FP_number_model: IEEE 754 > Tag_ABI_align_needed: 8-byte > Tag_ABI_enum_size: int > Tag_ABI_HardFP_use: SP and DP > > They are not ARMv6, but if they were, I don't think that the calling > convention (AACPS) would be the problem. > > Is it true that something wrong is happening with Graphics backend on Peak, > but must be another issue, not a binary compatibility (well, I think so...) > > > > > On Tue, Oct 15, 2013 at 4:07 PM, pancake <[email protected]> wrote: > Geeksphone peak have some issues and iirc, newer firmwares are compiled for > arm7, but opengl driver is an arm6 blob. Besides the instructions can be > compatinle, the calling convention is not, which causes every opengl context > to fail. > > This causes several problems , the most noticeable is the impossibility to > share an image or set it as background from the gallery, because the editor > uses webgl to apply filters and creates an empty frame with no image and no > working buttons. > > I have opened a bug for that, but as a workaround i would like to know if > theres a way to run b2g without opengl.. Or at least software opengl only. > _______________________________________________ > dev-b2g mailing list > [email protected] > https://lists.mozilla.org/listinfo/dev-b2g > _______________________________________________ dev-b2g mailing list [email protected] https://lists.mozilla.org/listinfo/dev-b2g
