Le 21/10/2013 23:20, Jed Davis a écrit :
> On Mon, Oct 21, 2013 at 01:14:32PM -0700, Carlos Sánchez wrote:
>> When I do compile v1-train branch (hamachi), b2g shows me bad colors 
>> intermittently, Has anyone had the same error?
>>
>> Two examples images.
>>
>> bad image:http://imagebin.org/273494
>> good image:http://imagebin.org/273495 
> 
> I'm seeing something similar in the WebGL demo apps (CubeVid and
> CrystalSkull) on mozilla-central: the graphics have the red and blue
> channels swapped, there's tearing along what looks like some kind of
> tile boundaries, and in CubeVid the fps is extremely low.
> 
> This was true with a 1.0.1 build of Gonk, and I'd heard it might be a
> known issue with an older version of the Qualcomm graphics drivers,
> but I just reproduced it with a newer base image (which I think isn't
> available to the public yet) so maybe that's not it.

FYI I have similar issue for a while on Nexus S in case of images copied
from camera feed:
 - screenshot in task switcher of the camera app
 - <video> to <canvas>

My Nexus S runs a Gecko 18, based on v1.1.0hd branch.

> 
> --Jed
> 
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