Le 21/10/2013 23:20, Jed Davis a écrit : > On Mon, Oct 21, 2013 at 01:14:32PM -0700, Carlos Sánchez wrote: >> When I do compile v1-train branch (hamachi), b2g shows me bad colors >> intermittently, Has anyone had the same error? >> >> Two examples images. >> >> bad image:http://imagebin.org/273494 >> good image:http://imagebin.org/273495 > > I'm seeing something similar in the WebGL demo apps (CubeVid and > CrystalSkull) on mozilla-central: the graphics have the red and blue > channels swapped, there's tearing along what looks like some kind of > tile boundaries, and in CubeVid the fps is extremely low. > > This was true with a 1.0.1 build of Gonk, and I'd heard it might be a > known issue with an older version of the Qualcomm graphics drivers, > but I just reproduced it with a newer base image (which I think isn't > available to the public yet) so maybe that's not it.
FYI I have similar issue for a while on Nexus S in case of images copied from camera feed: - screenshot in task switcher of the camera app - <video> to <canvas> My Nexus S runs a Gecko 18, based on v1.1.0hd branch. > > --Jed > > _______________________________________________ > dev-b2g mailing list > [email protected] > https://lists.mozilla.org/listinfo/dev-b2g > _______________________________________________ dev-b2g mailing list [email protected] https://lists.mozilla.org/listinfo/dev-b2g
