Le 28/11/2013 15:18, Ero s a écrit :
> Hello guys!
>
> So i buy my first firefoxOS device because i'm really interested in dev apps 
> for firefoxOS and i'm studying this, i see that firefox have a kernel to do 
> comunication between UI and Hardware, I think that is what makes possible to 
> make calls using a HTML5 interface.
>
> My really question is if this is correct, i can access hardware of my device 
> to accelerate my HTML5 apps, this will be necessary for build good games, 
> well someone know how do i get access to hardware in my html5 app?
>

Hi, basically you have 3 ways to access the graphic hardware:
* do plain HTML and CSS. Gecko is optimized enough to send good commands
to the GPU. Try to use animations and transitions on "transform"
attributes only and you should be good.
* use 2D Canvas, this is hardware accelerated
* use 3D (aka WebGL) which lets you paint 3D objects.

I don't know much about WebGL so I can't say much more ;)

-- 
Julien

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