Hi Julien :) Ok i know about canvas/webgl/css3, i going to do some experiments and i post soon to share here o/ #MoveFirefoxOSForward !! :D
2013/11/29 Julien Wajsberg <[email protected]> > Le 28/11/2013 15:18, Ero s a écrit : > > Hello guys! > > > > So i buy my first firefoxOS device because i'm really interested in dev > apps for firefoxOS and i'm studying this, i see that firefox have a kernel > to do comunication between UI and Hardware, I think that is what makes > possible to make calls using a HTML5 interface. > > > > My really question is if this is correct, i can access hardware of my > device to accelerate my HTML5 apps, this will be necessary for build good > games, well someone know how do i get access to hardware in my html5 app? > > > > Hi, basically you have 3 ways to access the graphic hardware: > * do plain HTML and CSS. Gecko is optimized enough to send good commands > to the GPU. Try to use animations and transitions on "transform" > attributes only and you should be good. > * use 2D Canvas, this is hardware accelerated > * use 3D (aka WebGL) which lets you paint 3D objects. > > I don't know much about WebGL so I can't say much more ;) > > -- > Julien > > -- <http://www.clickjogos.com.br/> <http://www.facebook.com/clickjogos> <http://www.twitter.com/clickjogos><http://www.linkedin.com/company/2307221> Wagner MoreiraDeveloper *Tel.:* (18) 3641 4382 *Cel.:* (18) 9607 6292R. Belmonte, 590, Centro, Birigui - SP _______________________________________________ dev-b2g mailing list [email protected] https://lists.mozilla.org/listinfo/dev-b2g
