Hi Julien :)

Ok i know about canvas/webgl/css3, i going to do some experiments and i
post soon to share here o/ #MoveFirefoxOSForward !! :D


2013/11/29 Julien Wajsberg <[email protected]>

> Le 28/11/2013 15:18, Ero s a écrit :
> > Hello guys!
> >
> > So i buy my first firefoxOS device because i'm really interested in dev
> apps for firefoxOS and i'm studying this, i see that firefox have a kernel
> to do comunication between UI and Hardware, I think that is what makes
> possible to make calls using a HTML5 interface.
> >
> > My really question is if this is correct, i can access hardware of my
> device to accelerate my HTML5 apps, this will be necessary for build good
> games, well someone know how do i get access to hardware in my html5 app?
> >
>
> Hi, basically you have 3 ways to access the graphic hardware:
> * do plain HTML and CSS. Gecko is optimized enough to send good commands
> to the GPU. Try to use animations and transitions on "transform"
> attributes only and you should be good.
> * use 2D Canvas, this is hardware accelerated
> * use 3D (aka WebGL) which lets you paint 3D objects.
>
> I don't know much about WebGL so I can't say much more ;)
>
> --
> Julien
>
>


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