Solved it. It was a permissions problem easily fixed by adding the following
udev rule:
SUBSYSTEM=="usb", ATTRS{idVendor}=="05c6", ATTRS{idProduct}=="9025",
GROUP="users", MODE="0666"
Adapt as neccesary. Make sure to --reload-rules and {un,re}plug the device
before continuing.
On Friday, July 25, 2014 9:55:11 PM UTC+3, Dave Hylands wrote:
> Hi,
>
>
>
> You need to enable ADB, since it's disabled by default.
>
>
>
> 1 - Eanble the developer menu. This is in Settings->Device Information->More
> Information at the very bottom. (there were some changes about this so if you
> don't have this let us know)
>
> 2 - Then when you go back out to the main menu, you should see a "Developer"
> menu near the bottom of the main Settings app.
>
> 3 - Go into the Developer menu and set "Debugging via USB" to ADB Only. If it
> already says something other than Disabled, then set it to disabled first
> (and press OK) and then go back and set it to ADB Only.
>
> 4 - Now your device should show up
>
> 5 - Back in the main menu, go under "Screen Lock" and set it to disabled.
>
>
>
> Now back on your build machine
>
> rm -rf backup-flame (if it exists)
>
> rm -f out/target/product/flame/firmware.hash (if it exists)
>
>
>
> If your flame doesn't show up in adb devices then there isn't much point in
> proceeding any futther until you can resolve that.
>
>
>
> Dave Hylands
>
>
> From: "[email protected]" <[email protected]>
> To: [email protected]
> Sent: Thursday, July 17, 2014 1:36:22 AM
> Subject: Re: [b2g] B2G 2.1 build for flame fails
>
>
> Thanks for the help Jon, I've tried "adb devices" and my Flame doesn't show
> up, although two drives are mounted (OSX 10.9.x) both called "NO NAME", one
> is the phone and the other is a 32GB SD card.
>
>
> My Flame is definitely plugged directly into my MacBook Air, so I'm a bit
> stumped :(
>
>
> Thanks in advance!
>
>
> VXF
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