Hi, 

You need to enable ADB, since it's disabled by default. 

1 - Eanble the developer menu. This is in Settings->Device Information->More 
Information at the very bottom. (there were some changes about this so if you 
don't have this let us know) 
2 - Then when you go back out to the main menu, you should see a "Developer" 
menu near the bottom of the main Settings app. 
3 - Go into the Developer menu and set "Debugging via USB" to ADB Only. If it 
already says something other than Disabled, then set it to disabled first (and 
press OK) and then go back and set it to ADB Only. 
4 - Now your device should show up 
5 - Back in the main menu, go under "Screen Lock" and set it to disabled. 

Now back on your build machine 
rm -rf backup-flame (if it exists) 
rm -f out/target/product/flame/firmware.hash (if it exists) 

If your flame doesn't show up in adb devices then there isn't much point in 
proceeding any futther until you can resolve that. 

Dave Hylands 

----- Original Message -----

> From: "[email protected]" <[email protected]>
> To: [email protected]
> Sent: Thursday, July 17, 2014 1:36:22 AM
> Subject: Re: [b2g] B2G 2.1 build for flame fails

> Thanks for the help Jon, I've tried "adb devices" and my Flame doesn't show
> up, although two drives are mounted (OSX 10.9.x) both called "NO NAME", one
> is the phone and the other is a 32GB SD card.

> My Flame is definitely plugged directly into my MacBook Air, so I'm a bit
> stumped :(

> Thanks in advance!

> VXF
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> dev-b2g mailing list
> [email protected]
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