Maybe there is a nice way, but if not... You can look at a test run[1] from Try to see what it does. Search for "scripts/scripts/b2g_emulator_unittest.py" to see where the host machine starts the test run.
The automation team may have a nicer answer for you though! [1]: http://ftp.mozilla.org/pub/mozilla.org/b2g/tinderbox-builds/fx-team-emulator/1414498192/fx-team_ubuntu64_vm-b2g-emulator_test-cppunit-bm113-tests1-linux64-build16.txt.gz - Ryan On Tue, Oct 28, 2014 at 5:58 AM, Daniel Stenberg <[email protected]> wrote: > Hi friends! > > I'm currently working on a networking patch for b2g (bug 1008091), but when > I send it on a try-run adventure I get cppunit test failures on the b2g > emulator. > > So, I built my own emulator locally and I want to run the cppunit test to > see for myself what happens and track down the problem with my patch. > > How do I run the cppunit tests like the try run do? My searches seem to fail > me. > > -- > > / daniel.haxx.se > _______________________________________________ > dev-b2g mailing list > [email protected] > https://lists.mozilla.org/listinfo/dev-b2g _______________________________________________ dev-b2g mailing list [email protected] https://lists.mozilla.org/listinfo/dev-b2g
