Maybe there is a nice way, but if not...

You can look at a test run[1] from Try to see what it does. Search for
"scripts/scripts/b2g_emulator_unittest.py" to see where the host
machine starts the test run.

The automation team may have a nicer answer for you though!

[1]: 
http://ftp.mozilla.org/pub/mozilla.org/b2g/tinderbox-builds/fx-team-emulator/1414498192/fx-team_ubuntu64_vm-b2g-emulator_test-cppunit-bm113-tests1-linux64-build16.txt.gz

- Ryan

On Tue, Oct 28, 2014 at 5:58 AM, Daniel Stenberg <[email protected]> wrote:
> Hi friends!
>
> I'm currently working on a networking patch for b2g (bug 1008091), but when
> I send it on a try-run adventure I get cppunit test failures on the b2g
> emulator.
>
> So, I built my own emulator locally and I want to run the cppunit test to
> see for myself what happens and track down the problem with my patch.
>
> How do I run the cppunit tests like the try run do? My searches seem to fail
> me.
>
> --
>
>  / daniel.haxx.se
> _______________________________________________
> dev-b2g mailing list
> [email protected]
> https://lists.mozilla.org/listinfo/dev-b2g
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