On 12/14/13 13:42, [email protected] wrote:
When broadcasting to a large audience, 1 sec latency is nothing, and
packets are not "dropped on the floor."
Indeed.
I do, then, wonder why you would want to use WebRTC, rather than an
icecast-style setup using streaming HTTP. What you describe isn't
real-time (at least, not in the way WebRTC uses that term), so WebRTC
doesn't really seem like the right tool. In fact, your application seems
like it would benefit greatly from the kind of multi-second buffering
that we would consider to be wildly unacceptable for WebRTC.
--
Adam Roach
Principal Platform Engineer
[email protected]
+1 650 903 0800 x863
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