> Dealing with OOM everywhere is complicated enough, but I think the >>> exception part makes it even more difficult to get right. >>> >> ...Incidentally, I still think OOM shouldn't be catchable, just as a matter of sane language behavior. It's too likely to re-fail during catch/finally blocks.
Luke, we changed this for gamedev users, right? Do we still need it? Could we offer an asynchronous OOM-reporting mechanism instead? -j _______________________________________________ dev-tech-js-engine-internals mailing list [email protected] https://lists.mozilla.org/listinfo/dev-tech-js-engine-internals

