Andreas Rückert schrieb:
Hi!

[...]
Sounds good, but very complicated. What's the most simple solution that could
work? Maybe something like an optional module pane? So when the language c++
is selected, the import dialog calls some method 'getModulePane' and the module
returns a pane or null. If the result is not null, the import dialog adds this 
pane
to the dialog. If there's a pane, the module also has to provide some handler 
for
events happening on it's pane. When some GUI element on this pane is clicked,
the module gets the event and sets any variables that it requires etc. It might
even modify it's pane before it's redrawn, so it could add elements, disable 
some
others etc.

Feasable? How long would it take to implement?
i thought this, too. but as a import-author you'd have to provide panes for swt *and* awt and argouml has to trust these modules to not mess up things.

although the Settings-solution is not the easiest, the work is almost done for what i can see, it's just not complete.

regards,

alexander

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