I agree very much with Nicola, basically "only one implementation of
something in the main part of the CVS tree, variants live in the
scratchpad until voted to be integrated or discarded".
In the same spirit, it might be good to ask for a vote (or at least a
discussion) before adding any new block to the main code, to help keep
things focused.
-Bertrand
- Re: [RT] Less is More, Finite State M... Stefano Mazzocchi
- Re: [RT] Less is More, Finite State Machines and ... Antonio Gallardo
- Re: [RT] Less is More, Finite State Machines ... Marc Portier
- RE: [RT] Less is More, Finite State Machines ... Ricardo Rocha
- Re: [RT] Less is More, Finite State Machi... Berin Loritsch
- RE: [RT] Less is More, Finite State Machines and Balka... Carsten Ziegeler
- RE: [RT] Less is More, Finite State Machines and ... Antonio Gallardo
- Re: [RT] Less is More, Finite State Machines and Balka... Sylvain Wallez
- Re: [RT] Less is More, Finite State Machines and ... Stefano Mazzocchi
- Re: [RT] Less is More, Finite State Machines ... Nicola Ken Barozzi
- Re: [RT] Less is More, Finite State Machi... Bertrand Delacretaz
- Re: [RT] Less is More, Finite State M... Daniel Fagerstrom
- block management [was Re: [RT] L... Stefano Mazzocchi
- RE: [RT] Less is More, Finite State M... Carsten Ziegeler
- Re: [RT] Less is More, Finite St... Vadim Gritsenko
- RE: [RT] Less is More, Finit... Carsten Ziegeler
- Re: [RT] Less is More, Finite State Machi... Sylvain Wallez
- Re: [RT] Less is More, Finite State Machines ... Stephan Michels
- Re: [RT] Less is More, Finite State Machi... Nicola Ken Barozzi
- Re: [RT] Less is More, Finite State M... Stephan Michels
- Re: [RT] Less is More, Finite State Machi... Daniel Fagerstrom
