Hi Luc,

it is on my queue of things to do.
I already started to look at qhull (www.qhull.org) which is under a very
permissive license and contains algorithms for convex hull, voronoi and
triangulation for arbitrary dimensions.

Implementing the other convex hull algorithms were my first steps to get
accustomed to geometry algorithms, and my plan was to finally port qhull to
java, but this will surely take some time.
Focusing on the 3D case for convex hulls should be feasible though,
depending on when you need this feature, do you need it to be included in
the 3.3 release?

Thomas



On Mon, Feb 10, 2014 at 3:05 PM, luc <[email protected]> wrote:

> Hi,
>
> Thomas, do you intend to add an implementation of convex hull for 3D?
> I need one soon ...
>
> best regards
>
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