On Mon, Feb 10, 2014 at 4:32 PM, luc <[email protected]> wrote:

> Le 2014-02-10 16:05, Thomas Neidhart a écrit :
>
>  Hi Luc,
>>
>> it is on my queue of things to do.
>> I already started to look at qhull (www.qhull.org) which is under a very
>> permissive license and contains algorithms for convex hull, voronoi and
>> triangulation for arbitrary dimensions.
>>
>
> This seems nice. I did not find the license on the web page (did not
> download
> the source yet).


http://www.qhull.org/COPYING.txt

IMO, it is similar to a Public Domain license, which only requires that the
copyright notices are kept in re-distributed or derived code.


>
>
>> Implementing the other convex hull algorithms were my first steps to get
>> accustomed to geometry algorithms, and my plan was to finally port qhull
>> to
>> java, but this will surely take some time.
>> Focusing on the 3D case for convex hulls should be feasible though,
>> depending on when you need this feature, do you need it to be included in
>> the 3.3 release?
>>
>
> Well, ideally, yes, but this if you have not already started it, I'll have
> an interim solution. The tests I have recently done with enclosing
> spherical
> on the sphere show that due to the phere topology, the Welzl algorithms
> fails
> to find the smallest cap in many cases. So I will remove
> SphericalCapGenerator
> and will implement getEnclosingCap using another trick.
>
> Don't hurry to do it, I have a way to compute the enclosing cap, even if in
> extreme cases it will not be the smallest possible. So this mean I can
> wait after 3.3.
>

No problem, I also do not want to give the impression that I am the only
one who can work on this.
In fact I would be happy to collaborate with others as certainly 3D is not
my main area of expertise ;-)

Thomas

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