On Sat, 24 Apr 2021 at 17:36, Matt Juntunen <[email protected]> wrote:
> This is very interesting. With this amount of geometry code, I could > picture this as part of a commons-geometry-rng module. The SurfaceSampler, > for example, could make use of the TriangleMesh and Triangle3D classes. > This would also be an opportunity to expand support for N-dimensional > points and vectors. > commons-geometry-sampling? I like the idea of providing geometry and as a framework for validating the shapes that are input. Anyway I suggest to move the UnitBallSampler to a o.a.c.rng.sampling.shape package and to start adding items there. When the samplers are done then the package can be reviewed and the options with regard to geometry can be discussed, e.g. a geometry module using it, or the functionality being moved to geometry. Alex
