On Mon, Feb 25, 2013 at 9:11 AM, Braden Shepherdson <bra...@chromium.org>wrote:
> I'm working on our prototype for automatic installation of Javascript from > plugins in cordova-cli. We already have installation for native code and > non-JS www assets. I don't see anything to be gained from precompiled > libraries, since a user of Cordova already has the device SDK in place and > is using either our scripts (cordova build, bin/emulate, etc.) or > Eclipse/Xcode/etc. to build the deployable application. > > Switching to libraries loses us transparency for bugfixes ("make this > change in some/plugin/File.java and see if that fixes your bug") and error > messages, and it's not like we've got closed-source products we want to > make sure people can't read. > Yep, this is certainly a trade-off with this approach. I don't think we're suggesting moving any of the core plugins to be pre-compiled, but just that this will enable people to sell plugins without giving away their source code. > > Braden > > > On Sat, Feb 23, 2013 at 10:07 PM, Simon MacDonald < > simon.macdon...@gmail.com > > wrote: > > > The other issue with jars on Android is they will be unable to refer to > > anything in the res folder. That's basically why Android library projects > > exist as conventional jars just don't cut it. Luckily since most Cordova > > plugins will do their UI in HTML the likelihood of the plugin needing to > > access the res folder is very low. > > > > > > Simon Mac Donald > > http://hi.im/simonmacdonald > > > > > > On Fri, Feb 22, 2013 at 7:33 PM, Michael Brooks < > mich...@michaelbrooks.ca > > >wrote: > > > > > Sweet, thanks for the Android input Joe! > > > > > > It's awesome to see such detailed responses for Android, BlackBerry, > iOS, > > > and Windows! > > > > > > I suppose we can proceed as Marcel suggestion? Create JIRA issue, link > to > > > this thread, but keep our vision forward by finishing source-code > > > distributed plugins. > > > > > > Michael > > > > > > On Fri, Feb 22, 2013 at 4:23 PM, Joe Bowser <bows...@gmail.com> wrote: > > > > > > > Hey > > > > > > > > I'm definitely a fan of pre-compiled libraries for plugins. The main > > > > reason I like JARs instead of Java files is because of the following: > > > > > > > > * Cleaner projects > > > > * Installation is extremely easy for non-Activity plugins (drop in > the > > > > libs directory) > > > > > > > > The downsides on Android: > > > > > > > > * You can't verify a JAR - Have to trust that the JAR isn't sketchy, > > > > signatures can mitigate this, but not eliminate it > > > > * JARs can't transport assets, assets would have to be transported > > > > separately > > > > > > > > Overall, if you sign the JARs and allow for a mechanism for our users > > > > to check the signature of the JAR, I'm cool with this approach. We > > > > should remember that our users aren't the type of people who will > > > > check a Java file to make sure the plugin does what it says it does, > > > > and it would be nice to be able to have a tool to give them some > > > > assurance that the plugin does only what they think it does. > > > > > > > > Joe > > > > > > > > > > > > On Fri, Feb 22, 2013 at 1:30 PM, Michael Brooks > > > > <mich...@michaelbrooks.ca> wrote: > > > > > Great responses everyone. We've now got a decent overall of the iOS > > and > > > > WP > > > > > landscape, not to mention use-cases of other projects such Google > > Maps. > > > > > > > > > > tl;dr: IMHO, those three things listed above is where we should put > > our > > > > >> effort to make plugins easier, then see where that gets us. I > think > > it > > > > will > > > > >> drive us the furthest forward. Then go back an reevaluate whether > or > > > > not to > > > > >> provide precompiled libs to see if it truly makes life easier for > > the > > > > user, > > > > >> or if it complicates life for the user. > > > > > > > > > > > > > > > Marcel, this is the feedback that I was hoping to see! Thanks a > bunch > > > for > > > > > the analysis. > > > > > > > > > > The project is always driven by what gives ours users the most > value. > > > So, > > > > > it makes sense to not lose sight of our goal - offering plugins to > > > users. > > > > > If the first phase is source-code only, then so be it. > > > > > > > > > > The intention of packaging plugins as libraries is entirely around > > > making > > > > > the users' life less painful. I was reminded of this problem last > > > night, > > > > > when I had to compile a 2 year old OS X library because the > developer > > > did > > > > > not publish the .framework. Unsurprisingly, it failed to build > > because > > > > > Xcode no longer bundles the necessary libraries. Similarly, if I > > needed > > > > to > > > > > a use a JPG or MP3 library, I would not want to include the source > > code > > > > in > > > > > my project simply because it takes too long to compile (assume it > > does > > > > > compile). > > > > > > > > > > Michael > > > > > > > > > > On Fri, Feb 22, 2013 at 12:38 PM, Marcel Kinard < > cmarc...@gmail.com> > > > > wrote: > > > > > > > > > >> So if I back up for a moment and look at the bigger picture, it > > looks > > > > like > > > > >> what you are going for is to make it easier for Cordova users to > > pick > > > up > > > > >> plugins, either base ones or third-party ones. There are many ways > > to > > > do > > > > >> that, providing precompiled code is one way. > > > > >> > > > > >> If I were to step into the shoes of a relatively new Cordova user > > who > > > > >> wanted to pick up a plugin for my app, I don't think the > compilation > > > is > > > > >> difficult enough to warrant some workaround such as providing > > > > libraries. My > > > > >> [admitedly, limited] understanding is that as a Cordova user I > > always > > > > need > > > > >> to use the device SDK to build my app. Therefore the compiler is > > right > > > > >> there and it's not difficult to invoke (i.e., iOS always needs > > > > compilation). > > > > >> > > > > >> While still in the shoes of that Cordova user, what appears to be > > more > > > > >> challenging in that role is figuring out what files are needed, > > where > > > to > > > > >> put them, and what to edit (i.e., config.xml). Basically, getting > > the > > > > >> environment and content setup for the SDK to run against. After > > that, > > > > >> running the SDK/compiler is easy. So for this difficulty, the > kinds > > of > > > > >> helps could include: > > > > >> - docs: overall on how to install/remove plugins, and > > plugin-specific > > > > docs > > > > >> on their specific requirements/quirks > > > > >> - tooling: a CLI (i.e., plugman) that could make it as easy as npm > > > > >> - verification: help me as a user understand if the plugin is in > > there > > > > >> correctly, (i.e., smoke test or something like 'rpm -V') > > > > >> > > > > >> tl;dr: IMHO, those three things listed above is where we should > put > > > our > > > > >> effort to make plugins easier, then see where that gets us. I > think > > it > > > > will > > > > >> drive us the furthest forward. Then go back an reevaluate whether > or > > > > not to > > > > >> provide precompiled libs to see if it truly makes life easier for > > the > > > > user, > > > > >> or if it complicates life for the user. > > > > >> > > > > >> The library idea is neat, it ought be captured in Jira while these > > > other > > > > >> things are worked on first. > > > > >> > > > > >> -- Marcel Kinard > > > > > > > > > >