Developer neglect, really. Seeing as I don't really have a work iOS 5 device to test on. If I did, testing would add another platform, so 33.33% increase in testing time :p
Also, any code changes _have_ to take into account older platforms, whether the API exists, and guard against it during runtime. For example: https://git-wip-us.apache.org/repos/asf?p=cordova-ios.git;a=blobdiff;f=CordovaLib/Classes/CDVViewController.m;h=e994f35bc051f328b6cc09e7ee6ba41b51591c4b;hp=6facdc1191facf6e967111c47ce8baf382912d6c;hb=215da06ae3224fa0e20a541f3b17e1ec468c5320;hpb=14d79b481d2fe6d4cfc0036ced9bc9c99f8c504a Even so, before committing the changes, you would still have to test on the other platforms (ideally on device) but more likely on Simulator. Seeing as Xcode 5 removes the old SDKs (unless you copy it in yourself), this is one more added complication - but iOS 6 Simulator is included, but that can't test everything - Camera for example. Any corporate users chime in here regarding the enterprise needing support of iOS 5 still? (Since Enterprise apps are not required to use Xcode 5 I think, unlike apps headed for the App Store) On Wed, Sep 18, 2013 at 1:19 PM, Marcel Kinard <[email protected]> wrote: > Out of curiosity, what would be your back-of-the-napkin calculation on the > cost per Cordova release to keep iOS 5 support?
