D'oh my maths issa bad. 50% increase in testing, of course.

On Wed, Sep 18, 2013 at 1:31 PM, Shazron <[email protected]> wrote:

> Developer neglect, really. Seeing as I don't really have a work iOS 5
> device to test on. If I did, testing would add another platform, so 33.33%
> increase in testing time :p
>
> Also, any code changes _have_ to take into account older platforms,
> whether the API exists, and guard against it during runtime. For example:
>
> https://git-wip-us.apache.org/repos/asf?p=cordova-ios.git;a=blobdiff;f=CordovaLib/Classes/CDVViewController.m;h=e994f35bc051f328b6cc09e7ee6ba41b51591c4b;hp=6facdc1191facf6e967111c47ce8baf382912d6c;hb=215da06ae3224fa0e20a541f3b17e1ec468c5320;hpb=14d79b481d2fe6d4cfc0036ced9bc9c99f8c504a
>
> Even so, before committing the changes, you would still have to test on
> the other platforms (ideally on device) but more likely on Simulator.
> Seeing as Xcode 5 removes the old SDKs (unless you copy it in yourself),
> this is one more added complication - but iOS 6 Simulator is included, but
> that can't test everything - Camera for example.
>
> Any corporate users chime in here regarding the enterprise needing support
> of iOS 5 still? (Since Enterprise apps are not required to use Xcode 5 I
> think, unlike apps headed for the App Store)
>
>
>
> On Wed, Sep 18, 2013 at 1:19 PM, Marcel Kinard <[email protected]> wrote:
>
>> Out of curiosity, what would be your back-of-the-napkin calculation on
>> the cost per Cordova release to keep iOS 5 support?
>
>
>

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