The tests aren't new. They just run now instead of silent failure. I'll have a look at restoring old behavior and kick up a thread about testing. Current/old solution tested nothing. On Dec 13, 2013 8:02 AM, "David Kemp" <drk...@google.com> wrote:
> Brian, > The new tests also appear to open a tab on my chrome browser to display the > jasmine results after every test. This results in a rather unmanageable > number of tabs on the slave machine after a while. > > I still have all master tests failing. > > > > > On Thu, Dec 12, 2013 at 10:42 AM, David Kemp <drk...@google.com> wrote: > > > From the perspective of the js tests, medic (testing master) does: > > - rm -rf ~/.cordova/lib/ios (this ensures no cached crap) > > - use coho to checkout the sources into a clean directory > > - cd into cordova-js > > - git checkout master (for the release branch this currently checks out > > 3.2.x) > > - npm install > > - grunt > > > > running on Mavericks, Xcode 5.01 > > > > > > > > > > > > > > On Thu, Dec 12, 2013 at 10:29 AM, Brian LeRoux <b...@brian.io> wrote: > > > >> Still? How do I reproduce? > >> On Dec 13, 2013 2:28 AM, "David Kemp" <drk...@google.com> wrote: > >> > >> > Sorry - I did sort of forget to say which test.. > >> > > >> > Yes the failure is in cordova-js. > >> > > >> > > >> > > >> > > >> > On Thu, Dec 12, 2013 at 10:15 AM, Brian LeRoux <b...@brian.io> wrote: > >> > > >> > > cordova-js ?? (Should be passing now but gruntfile was refactored.) > >> > > On Dec 13, 2013 12:06 AM, "David Kemp" <drk...@google.com> wrote: > >> > > > >> > > > last night a commit to change tests seems to have created a > problem > >> > with > >> > > > the iOS and android testing. The grunt test for iOS failed with: > >> > > > > >> > > > deviceready has not fired after 5 seconds. > >> > > > > >> > > > Channel not fired: onNativeReady > >> > > > Channel not fired: onCordovaReady > >> > > > command timed out: 1200 seconds without output, attempting to kill > >> > > > > >> > > > The Android test didn't get that far because it tried to start the > >> test > >> > > > concurrently with the iOS test and : > >> > > > > >> > > > starting browser-based tests > >> > > > Test Server running on: > >> > > > http://127.0.0.1:3000 > >> > > > > >> > > > [31mFatal error: listen EADDRINUSE > >> > > > > >> > > > >> > > >> > > > > >