The tests aren't new. They just run now instead of silent failure.

I'll have a look at restoring old behavior and kick up a thread about
testing. Current/old solution tested nothing.
On Dec 13, 2013 8:02 AM, "David Kemp" <drk...@google.com> wrote:

> Brian,
> The new tests also appear to open a tab on my chrome browser to display the
> jasmine results after every test. This results in a rather unmanageable
> number of tabs on the slave machine after a while.
>
> I still have all master tests failing.
>
>
>
>
> On Thu, Dec 12, 2013 at 10:42 AM, David Kemp <drk...@google.com> wrote:
>
> > From the perspective of the js tests, medic (testing master) does:
> > - rm -rf ~/.cordova/lib/ios (this ensures no cached crap)
> > - use coho to checkout the sources into a clean directory
> > - cd into cordova-js
> > - git checkout master (for the release branch this currently checks out
> > 3.2.x)
> > - npm install
> > - grunt
> >
> > running on Mavericks, Xcode 5.01
> >
> >
> >
> >
> >
> >
> > On Thu, Dec 12, 2013 at 10:29 AM, Brian LeRoux <b...@brian.io> wrote:
> >
> >> Still? How do I reproduce?
> >> On Dec 13, 2013 2:28 AM, "David Kemp" <drk...@google.com> wrote:
> >>
> >> > Sorry - I did sort of forget to say which test..
> >> >
> >> > Yes the failure is in cordova-js.
> >> >
> >> >
> >> >
> >> >
> >> > On Thu, Dec 12, 2013 at 10:15 AM, Brian LeRoux <b...@brian.io> wrote:
> >> >
> >> > > cordova-js ?? (Should be passing now but gruntfile was refactored.)
> >> > > On Dec 13, 2013 12:06 AM, "David Kemp" <drk...@google.com> wrote:
> >> > >
> >> > > > last night a commit to change tests seems to have created a
> problem
> >> > with
> >> > > > the iOS and android testing. The grunt test for iOS failed with:
> >> > > >
> >> > > > deviceready has not fired after 5 seconds.
> >> > > >
> >> > > > Channel not fired: onNativeReady
> >> > > > Channel not fired: onCordovaReady
> >> > > > command timed out: 1200 seconds without output, attempting to kill
> >> > > >
> >> > > > The Android test didn't get that far because it tried to start the
> >> test
> >> > > > concurrently with the iOS test and :
> >> > > >
> >> > > > starting browser-based tests
> >> > > > Test Server running on:
> >> > > > http://127.0.0.1:3000
> >> > > >
> >> > > >  [31mFatal error: listen EADDRINUSE
> >> > > >
> >> > >
> >> >
> >>
> >
> >
>

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