Ian, If possible, could you please merge your patches into Joe's cordova-crosswalk-engine repo? https://github.com/infil00p/cordova-crosswalk-engine
Once your patches merged, I can close my PR (https://github.com/infil00p/cordova-crosswalk-engine/pull/7). And we are synced on the same page. Based the this, I would like to look at some TODOs mentioned in 4/26 hangout, such as: - static vs dynamic xwalk lib - intel vs arm binary apk targets for CLI. Two android platforms, or just two build targets? Do you have any suggestions? Thanks, -ningxin > -----Original Message----- > From: [email protected] [mailto:[email protected]] On Behalf Of > Brian LeRoux > Sent: Wednesday, April 30, 2014 4:43 AM > To: [email protected] > Subject: Re: Success with Crosswalk Engine (and webview plugins for 3.5.0) > > This is awesome. Thx for tackling Ian/Joe. This is easily one of the most > exciting > new features this year. (Esp once Gecko gets stable enough to bolt > in.) > > > On Tue, Apr 29, 2014 at 1:32 PM, Ian Clelland <[email protected]>wrote: > > > I've managed now to get cordova-android up and running with Joe's > > pluggable_webview branch, and the cordova-crosswalk-engine plugin, > > passing all of the mobile spec tests. > > > > (I had a few tests in Contacts and Geolocation failing, but those were > > entirely due to timeouts; Contacts is *very* slow) > > > > My build is ARM-only, and there are some packaging issues to work > > through still, but I'm really happy with this so far. Its pretty > > amazing to just have to install a plugin, and have it swap in a modern > > webview, with, say, WebGL support out of the box. > > > > It's all dependent right now on the mods to cordova-android, which I'd > > really like to get out as part of 3.5.0. I'm going to try to merge > > that in soon, to give everyone a chance to test it out and make sure > > there aren't any regressions. > > > > Ian > >
