Ian,

If possible, could you please merge your patches into Joe's 
cordova-crosswalk-engine repo?
https://github.com/infil00p/cordova-crosswalk-engine

Once your patches merged, I can close my PR 
(https://github.com/infil00p/cordova-crosswalk-engine/pull/7). And we are 
synced on the same page.

Based the this, I would like to look at some TODOs mentioned in 4/26 hangout, 
such as:
- static vs dynamic xwalk lib
- intel vs arm binary apk targets for CLI.  Two android platforms, or just two 
build targets?

Do you have any suggestions?

Thanks,
-ningxin

> -----Original Message-----
> From: [email protected] [mailto:[email protected]] On Behalf Of
> Brian LeRoux
> Sent: Wednesday, April 30, 2014 4:43 AM
> To: [email protected]
> Subject: Re: Success with Crosswalk Engine (and webview plugins for 3.5.0)
> 
> This is awesome. Thx for tackling Ian/Joe. This is easily one of the most 
> exciting
> new features this year. (Esp once Gecko gets stable enough to bolt
> in.)
> 
> 
> On Tue, Apr 29, 2014 at 1:32 PM, Ian Clelland <[email protected]>wrote:
> 
> > I've managed now to get cordova-android up and running with Joe's
> > pluggable_webview branch, and the cordova-crosswalk-engine plugin,
> > passing all of the mobile spec tests.
> >
> > (I had a few tests in Contacts and Geolocation failing, but those were
> > entirely due to timeouts; Contacts is *very* slow)
> >
> > My build is ARM-only, and there are some packaging issues to work
> > through still, but I'm really happy with this so far. Its pretty
> > amazing to just have to install a plugin, and have it swap in a modern
> > webview, with, say, WebGL support out of the box.
> >
> > It's all dependent right now on the mods to cordova-android, which I'd
> > really like to get out as part of 3.5.0. I'm going to try to merge
> > that in soon, to give everyone a chance to test it out and make sure
> > there aren't any regressions.
> >
> > Ian
> >

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