haha maybe a joke with some undertones of truthiness :) I ordered a LG G like a fool because I also was not there and I am addicted to gadgets.
I have a Nexus 7 I am not horribly concerned about whats running on it so I think it will get the L image and see how that goes. I will also be mucking around with that. As far as wear goes I think I am going to submit to building a plugin for communication instead of worrying about apps on it. A lightweight Chromium library would be killer for sure, would be a nice fit for Glass also. On Thu, Jun 26, 2014 at 3:40 PM, Joe Bowser <[email protected]> wrote: > On Thu, Jun 26, 2014 at 1:39 PM, Joe Bowser <[email protected]> wrote: > > I'm just now installing L. I'll probably mess around with it a bit, > > but since Protesters > Cordova devs, I wasn't at IO so I didn't get > > any hardware. I expected the WebView to not be installed on the > > watch, since it takes a lot of power. > > BTW: This part here about the protesters was a joke. ;) > > > > > Aside, I really wish there was a Chromium or WebKit based library that > > didn't have any features other than rendering HTML and running basic > > JS that could be lightweight for these devices that we could use. I > > don't need WebGL, WebRTC or WebAudio on something that's just going to > > show HTML notifications. > > > > > > > > On Thu, Jun 26, 2014 at 1:34 PM, Ross Gerbasi <[email protected]> > wrote: > >> Just running some test with the new Google Wear SDK. We can now make > >> android apps for wear just like any other app but it seems like we have > >> been shorted on the WebView. Doesn't looks its actually there. I am > seeing > >> the following runtime error. > >> > >> > >> *E/WebViewFactory﹕ Chromium WebView does not exist* > >> > >> *android.view.InflateException: Binary XML file line #7: Error inflating > >> class android.webkit.WebView* > >> > >> It is very realistic to make a plugin for Notification and Communication > >> between Wear devices and your phone apps. Honestly this is probably a > much > >> more common use then making a application that runs on a wearable > device. > >> > >> Anyone else messing around with this? >
