Option 2 looks easier, not only because both archives would be smaller in
size.
If you strongly oppose, please let me know as soon as you can (also by CC).

Otherwise I would update the files and tryanother (hopefully last;-)
attempt in the course of this week.

Werner

On Tue, Sep 15, 2015 at 6:42 PM, Werner Keil <[email protected]> wrote:

> Maybe harder for the Java-centric ones (I worked enough with .NET to 
> understand and use both) to grasp, but I was under the impression 
> devicemap-csharp-1.0.1-src.zip should allow a developer to instantly build 
> the binary without extra hassle or involvement, right?
>
> Unlike Maven there is no proper build system for .NET that would dynamically 
> pull a 3rd party DLL into the build process without having it in the local 
> file system first.
>
> So please advice, what's best in your opinion:
>
> 1. Remove the DLL from the sources (not just the ZIP, if that reflects the 
> codebase it also has to go from SVN) and modify the README so people know 
> they have to fetch it from http://logging.apache.org/log4net/ and put it into 
> a defined place before the project would build
>
> 2. Completely abandon logging here. Eberhard tried to use a Windows EventLog, 
> but unless you run DeviceMap Console with Local Admin rights, that did not 
> work and only result in secondary exceptions. Logging is only done for a few 
> error situations anyway, so I could also remove the Log4Net dependendy and 
> try to present error messages best they can in the console.
>
>
> WDYT?
>
>
> Please directly reply as CC or BCC with what you think is best, then I can 
> modify the C# project.
>
>
> Thanks,
>
> Werner
>
>
> On Mon, Sep 14, 2015 at 7:34 PM, Werner Keil <[email protected]> wrote:
> > ...Please vote to approve this release...
>
> -1
>
> devicemap-csharp-1.0.1-src.zip contains a binary log4net.dll which
> should not be included in a source archive.
>
> -Bertrand
>
>

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