I'm going around in circles here…

I have two problems. One with playerglobal.swc and another with textLayout.swc

1) When I link the develop SDK to a project, I get two swc links: 
playerglobal.swc and "11.1". It can't find either of those. I can manage to get 
the SDK to work by unlinking those and linking to a valid copy of playerglobal 
on my machine. This is workable, but I'm concerned by why I need to do that. 
It's also a pain to do this every time I want to use the dev sdk…

2) textLayout.swc works, but I does not get linked to source. When I try to 
jump to the source of any TLF classes I get an error that the source cannot be 
found. I tried linking to textLayout.swc in the tlf folder instead and I have 
the same problem.

I'm able to recompile and test my changes, but I can't do any real debugging if 
it does not link to the source… Any ideas on how I can fix this?

Harbs

On Sep 2, 2013, at 8:30 AM, Alex Harui wrote:

> 
> 
> On 9/1/13 10:21 PM, "Harbs" <harbs.li...@gmail.com> wrote:
> 
>> Okay. Makes sense.
>> 
>> And how do you set breakpoints in the code?
> I'm not using FB.  FDB allows me to set breakpoints just fine.  FB should
> too given that it will use the path in the SWC that you built on your
> machine so it should be an exact match.
>> 
>> Does it make sense to include the swcs in the TLF folder instead of the
>> ones in the sdk folder?
> The build script in flex-sdk/frameworks/projects/textLayout should copy
> the SWCs from wherever flex-tlf puts it.
> 
> -Alex
> 

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