Here's what I see in the build.xml:

        <target name="textLayout" description="Compiles textLayout.swc">
                <compc fork="true"
                           output="${output.dir}/textLayout.swc"
                           compute-digest="true"
                           include-classes="flashx.textLayout.CoreClasses 
flashx.textLayout.EditClasses flashx.textLayout.ConversionClasses">
                        <jvmarg line="${compc.jvm.args}"/>
                        <keep-as3-metadata>IMXMLObject</keep-as3-metadata>
                        <include-namespaces uri="${project.uri}"/>
                        <namespace uri="${project.uri}" 
manifest="${textLayout.dir}/manifest.xml"/>
                        <source-path path-element="${textLayout.dir}/src"/>
                        <library-path/>
                        <include-file name="manifest.xml" 
path="${textLayout.dir}/manifest.xml"/>
                        <static-link-runtime-shared-libraries/>
                        <define name="CONFIG::debug" value="${dbg}"/>
                        <define name="CONFIG::release" value="${rel}"/>
                </compc>
     </target>

        <target name="textLayout_flex" description="Compiles textLayout.swc for 
Flex SDK">
                <compc fork="true"
                           output="${output.dir}/textLayout.swc">
                        <jvmarg line="${compc.jvm.args}"/>
            <load-config filename="compile-config.xml" />
            <arg value="+playerglobal.version=${playerglobal.version}" />
            <arg value="+env.PLAYERGLOBAL_HOME=${env.PLAYERGLOBAL_HOME}" />
            <arg value="+source.dir=textLayout" />
                        <define name="CONFIG::debug" value="${dbg}"/>
                        <define name="CONFIG::release" value="${rel}"/>
                </compc>
     </target>

Where is the source directory defined?

On Sep 2, 2013, at 8:59 AM, Harbs wrote:

> Okay. How do I do that?
> 
> You are referring to build.xml in the tlf folder. Right?
> 
> On Sep 2, 2013, at 8:50 AM, Alex Harui wrote:
> 
>> On second thought, you may need to set up the source attachment in your
>> build properties.
> 

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