Here's what I see in the build.xml:
<target name="textLayout" description="Compiles textLayout.swc">
<compc fork="true"
output="${output.dir}/textLayout.swc"
compute-digest="true"
include-classes="flashx.textLayout.CoreClasses
flashx.textLayout.EditClasses flashx.textLayout.ConversionClasses">
<jvmarg line="${compc.jvm.args}"/>
<keep-as3-metadata>IMXMLObject</keep-as3-metadata>
<include-namespaces uri="${project.uri}"/>
<namespace uri="${project.uri}"
manifest="${textLayout.dir}/manifest.xml"/>
<source-path path-element="${textLayout.dir}/src"/>
<library-path/>
<include-file name="manifest.xml"
path="${textLayout.dir}/manifest.xml"/>
<static-link-runtime-shared-libraries/>
<define name="CONFIG::debug" value="${dbg}"/>
<define name="CONFIG::release" value="${rel}"/>
</compc>
</target>
<target name="textLayout_flex" description="Compiles textLayout.swc for
Flex SDK">
<compc fork="true"
output="${output.dir}/textLayout.swc">
<jvmarg line="${compc.jvm.args}"/>
<load-config filename="compile-config.xml" />
<arg value="+playerglobal.version=${playerglobal.version}" />
<arg value="+env.PLAYERGLOBAL_HOME=${env.PLAYERGLOBAL_HOME}" />
<arg value="+source.dir=textLayout" />
<define name="CONFIG::debug" value="${dbg}"/>
<define name="CONFIG::release" value="${rel}"/>
</compc>
</target>
Where is the source directory defined?
On Sep 2, 2013, at 8:59 AM, Harbs wrote:
> Okay. How do I do that?
>
> You are referring to build.xml in the tlf folder. Right?
>
> On Sep 2, 2013, at 8:50 AM, Alex Harui wrote:
>
>> On second thought, you may need to set up the source attachment in your
>> build properties.
>