Here's what I see in the build.xml: <target name="textLayout" description="Compiles textLayout.swc"> <compc fork="true" output="${output.dir}/textLayout.swc" compute-digest="true" include-classes="flashx.textLayout.CoreClasses flashx.textLayout.EditClasses flashx.textLayout.ConversionClasses"> <jvmarg line="${compc.jvm.args}"/> <keep-as3-metadata>IMXMLObject</keep-as3-metadata> <include-namespaces uri="${project.uri}"/> <namespace uri="${project.uri}" manifest="${textLayout.dir}/manifest.xml"/> <source-path path-element="${textLayout.dir}/src"/> <library-path/> <include-file name="manifest.xml" path="${textLayout.dir}/manifest.xml"/> <static-link-runtime-shared-libraries/> <define name="CONFIG::debug" value="${dbg}"/> <define name="CONFIG::release" value="${rel}"/> </compc> </target>
<target name="textLayout_flex" description="Compiles textLayout.swc for Flex SDK"> <compc fork="true" output="${output.dir}/textLayout.swc"> <jvmarg line="${compc.jvm.args}"/> <load-config filename="compile-config.xml" /> <arg value="+playerglobal.version=${playerglobal.version}" /> <arg value="+env.PLAYERGLOBAL_HOME=${env.PLAYERGLOBAL_HOME}" /> <arg value="+source.dir=textLayout" /> <define name="CONFIG::debug" value="${dbg}"/> <define name="CONFIG::release" value="${rel}"/> </compc> </target> Where is the source directory defined? On Sep 2, 2013, at 8:59 AM, Harbs wrote: > Okay. How do I do that? > > You are referring to build.xml in the tlf folder. Right? > > On Sep 2, 2013, at 8:50 AM, Alex Harui wrote: > >> On second thought, you may need to set up the source attachment in your >> build properties. >