Hi Cosma, recentlly i was able to mavenize a mobile air application using
FDK 4.11 and AIR 3.9. I'll try to answer you. I hope to have understood
your questions and doubts.

Q1.: Yes, that is the way, although i had to do some tricks with package
names in flexmojos
Q2.: The mavenizer is able to extract the AIR SDK inside the Flex FDK, you
must provide a separated one in case you want another version.
Q3.: I can remember I had to provide an artifact that was the complete AIR
SDK zipped. I had to install it because it seemed to be by default in 3.5
but not in 3.9.  The artifact was com.adobe.air:air-sdk-3.9-windows.zip. I
supose adt will ask you for the mac version of this artifact.

I hope this was helpful.

Regards


2013/11/19 Cosma Colanicchia <cosma...@gmail.com>

> Hi there,
>
> I’m in the process of trying of rolling out Apache Flex 4.11 internally for
> the other employees of my company, and I need to deploy the related
> artifacts to the company Maven repo.
>
> AFAIK, the only way to do this for 4.11 is by mavenizing/deploying a
> downloaded FDK, is this right? I was following the other thread about
> storing ready-to-use artifacts in some public repository, but this path
> doesn’t seem ready yet (BTW, is there something I could do to help in this
> effort?)
>
> I managed to successfully build and mavenize the FDK from develop branch in
> some months ago, but I still have some questions:
>
> Q1 - I’m going to try running the mavenizer/deployer tools on the output of
> the Apache Flex Installer in order to mavenize the released 4.11 FDK, is
> this the intended way of using it?
>
> Q2 - the mavenizer requires the AIR runtime in a separate directory... but
> the installer output should already have integrated it in the FDK, should
> provide it separately anyway?
>
> Q3 - is the FDK produced by the installer cross-platform? This time I’m
> using a Mac to run the installer, so it has probably downloaded the Mac
> version of the AIR SDK.. does this mean that, when mavenizing this SDK, the
> Windows binaries (e.g. adt command line tool) won’t be included in the SDK
> artifacts and the SDK won’t be fully compatible with developers on Windows
> machines?
>
>
> Thank you for any help
> Cosma
>

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