I would suggest that if you have a functioning VM, we use it to run
the builds that are currently on 'builds@a.o'. That is just too high
maintenance (I spend about 2 hrs a week on the various issues there).

EdB



On Tue, Dec 10, 2013 at 9:36 AM, OmPrakash Muppirala
<bigosma...@gmail.com> wrote:
> On Dec 9, 2013 11:31 PM, "Alex Harui" <aha...@adobe.com> wrote:
>>
>>
>>
>> On 12/9/13 11:12 PM, "Erik de Bruin" <e...@ixsoftware.nl> wrote:
>>
>> >Remember, Gavin (builds@a.o) claim he changed nothing on the slave
>> >that's now failing. I'm sure we didn't change anything on the Jenkins
>> >job that is now failing. It isn't something in the SDK that's causing
>> >this, lot's of people and the Mustella VM are building that regularly.
>> >
>> >Anyway: I'm not familiar with Pixelbender at all, is there some way we
>> >can ask Gavin to test it on the slave that doesn't involve Jenkins?
>> >Like a command line that he can simply copy-paste into a shell and
>> >give us the results from?
>> Yeah, it is a pretty simple compiler.  All we do is give it a command that
>> is effectively pbutil <input> <output> as in:
>> "$PIXELBENDER_HOME\pbutil.exe"
>>
> $FLEX_HOME\frameworks\projects\framework\src\mx\graphics\shaderClasses\Colo
>> r.pbk
>>
> $FLEX_HOME\frameworks\projects\framework\src\mx\graphics\shaderClasses\Colo
>> r.pbj
>>
>> If you have a windows machine please verify that I didn't type that wrong,
>> I'm on my mac right now.
>>
>> I know everyone claims "nothing changed".  But I'm wondering if we can
>> compare Om's VM setup against yours and fix Om's setup before we go back
>> and bug Gavin.  Meanwhile, I'm trying to find the source to the compiler.
>
> Unfortunately I had to kill the VM and recreate a new one.  I went through
> the whole setup and PB runs like a champ now.
>
> Good news is that I can start working on making this the second slave to
> Erik's VM.
>
> I am also planning on creating a public clonable image so that other
> committers can start creating their VMsand bring them online as well.
>
> This way, we could continue to reduce our dependence on builds@a.o.
>
> Thanks,
> Om
>
>>
>> I have a wild guess that the aif dlls have some silly check for graphic
>> cards or some other Photoshop or After Effects dependency.  Or maybe some
>> OpenGL library that comes with newer versions of Windows.  If it is a
>> graphics card thing then some hardware change or configuration outside the
>> slave itself could have caused things to fail.  Then everyone would
>> technically be right that the nothing changed in the Slave or our code.
>>
>>
>> -Alex
>>
>> >
>> >EdB
>> >
>> >
>> >
>> >On Tue, Dec 10, 2013 at 8:06 AM, Alex Harui <aha...@adobe.com> wrote:
>> >> I tried to reproduce the failure on my machine but couldn't.  I tried
>> >> different path statements, removing the aif_* dlls, and changing
> execute
>> >> rights on those dlls.  I did find that the string "Internal Exception"
>> >>is
>> >> in the aif_core.dll.
>> >>
>> >> Not sure what to do next, but now I'm thinking: maybe nobody has seen
>> >>this
>> >> on their local computers?  Only on the Jenkins Windows Slave and
> Windows
>> >> VM?  What do they have in common?  What version of Windows are they
>> >> running?  What kind of graphics cards do they have?
>> >>
>> >> -Alex
>> >>
>> >> On 12/9/13 11:38 AM, "OmPrakash Muppirala" <bigosma...@gmail.com>
> wrote:
>> >>
>> >>>On Dec 9, 2013 10:56 AM, "Alex Harui" <aha...@adobe.com> wrote:
>> >>>>
>> >>>> Ah, that thread looked like it was a year old.  Did you work around
> it
>> >>>>or
>> >>>> just stop working on it?
>> >>>
>> >>>I just stopped working on it because I hit a dead end.  I was clueless
>> >>>as
>> >>>to how to fix it.
>> >>>
>> >>>>
>> >>>> Other than checking the path, I don't have any ideas to try at the
>> >>>>moment.
>> >>>>
>> >>>> On your Azure VM, if you manually launch the compiler from Windows
>> >>>>command
>> >>>> prompt you get this error, right?
>> >>>>
>> >>>
>> >>>I will try it out tonight and let you know.
>> >>>
>> >>>Thanks,
>> >>>Om
>> >>>
>> >>>> -Alex
>> >>>>
>> >>>> On 12/9/13 10:48 AM, "OmPrakash Muppirala" <bigosma...@gmail.com>
>> >>>>wrote:
>> >>>>
>> >>>> >On Dec 9, 2013 10:35 AM, "Alex Harui" <aha...@adobe.com> wrote:
>> >>>> >>
>> >>>> >> We keep hitting this error, but the mail archives do not document
>> >>>>how
>> >>>we
>> >>>> >> fix it.  This time, we should write down the answer.  Om's hit it,
>> >>>> >>Justin
>> >>>> >> hit it, I think I had it once.  The emails seem to indicate that
> it
>> >>>> >>ispath
>> >>>> >> related, but the build.xml does at least check if the pbutil.exe
>> >>>>exists
>> >>>> >> and is passing on that.
>> >>>> >>
>> >>>> >
>> >>>> >In my case, I have not been able to fix it.  In fact, if we are
>> >>>>trying
>> >>>>to
>> >>>> >reproduce the problem, we could use my Mustella VM on Azure and see
>> >>>>if
>> >>>>we
>> >>>> >can figure out what is happening.
>> >>>> >We can then apply that fix to the windows1 slave on
> builds.apache.org
>> >>>> >
>> >>>> >Thanks,
>> >>>> >Om
>> >>>> >
>> >>>> >> I'll try to see if I can repro on my windows box tonight.
>> >>>> >>
>> >>>> >> -Alex
>> >>>> >>
>> >>>> >> On 12/9/13 12:16 AM, "Maurice Amsellem"
>> >>>><maurice.amsel...@systar.com>
>> >>>> >> wrote:
>> >>>> >>
>> >>>> >> >Thanks Erik for the clarification.
>> >>>> >> >
>> >>>> >> >I confirm to you, I had to send the updated swc manually for
>> >>>>testing
>> >>>> >> >because the nightly build was down.
>> >>>> >> >
>> >>>> >> >Sorry, I didn't follow the thread from the beginning, so I
> checked
>> >>>>the
>> >>>> >> >archives, maybe have missed something.
>> >>>> >> >
>> >>>> >> >I can see from the build logs that pixel bender build failed and
>> >>>>it
>> >>>> >>seems
>> >>>> >> >to be a path issue.
>> >>>> >> >If that's correct, this is the path I am using on my local build
>> >>>>in
>> >>>>my
>> >>>> >> >env.properties:
>> >>>> >> >
>> >>>> >> >env.PIXELBENDER_HOME=C:\\Program Files (x86)\\Adobe\\Adobe
>> >>>>Utilities -
>> >>>> >> >CS5\\Pixel Bender Toolkit 2
>> >>>> >> >
>> >>>> >> >I can see that in the build log, the path is:
>> >>>> >> >
>> >>>> >> >check-pixelbender-home:
>> >>>> >> >     [echo] PIXELBENDER_HOME is C:/Program Files
> (x86)/Adobe/Adobe
>> >>>> >> >Utilities - CS5/Pixel Bender Toolkit 2
>> >>>> >> >
>> >>>> >> >When I run it on my local env, it gives the following:
>> >>>> >> >
>> >>>> >> >[echo]
>> >>>> >> >PIXELBENDER_HOME is C:\Program Files (x86)\Adobe\Adobe Utilities
> -
>> >>>> >> >CS5\Pixel Bender Toolkit 2
>> >>>> >> >
>> >>>> >> >So maybe using "\" instead of "/" could fix the issue ?
>> >>>> >> >
>> >>>> >> >WDYT?
>> >>>> >> >
>> >>>> >> >Maurice
>> >>>> >> >
>> >>>> >> >-----Message d'origine-----
>> >>>> >> >De : Erik de Bruin [mailto:e...@ixsoftware.nl]
>> >>>> >> >Envoyé : lundi 9 décembre 2013 08:53
>> >>>> >> >À : dev@flex.apache.org
>> >>>> >> >Objet : [Builds/Jenkins] Help and advise needed
>> >>>> >> >
>> >>>> >> >Hi,
>> >>>> >> >
>> >>>> >> >I'm having some difficulty getting the 'regular' builds on
>> >>>>'build@a.o'
>> >>>> >> >working. For those not subscribed to the builds list, the
>> >>>>situation
>> >>>>is
>> >>>> >>as
>> >>>> >> >follows:
>> >>>> >> >
>> >>>> >> >- there are supposedly 9 admins for the windows1 slave, but only
>> >>>>one
>> >>>is
>> >>>> >> >sporadically active. I've requested access to the machine, but
> got
>> >>>>the
>> >>>> >> >answer: "nine is enough." A suggestions there was actually only
>> >>>>one,
>> >>>> >>with
>> >>>> >> >8 ghosts fell on deaf ears. Apparently, it makes no sense to
>> >>>>remove
>> >>>> >>old,
>> >>>> >> >inactive admins and add new, active ones
>> >>>> >> >
>> >>>> >> >- since the windows1 slave is old, full and overworked, it
>> >>>>regularly
>> >>>> >>went
>> >>>> >> >down for days on end. We are one of the few projects that uses
> the
>> >>>> >> >windows slaves, so I ended up being the guy who always complains
>> >>>>the
>> >>>> >> >slave is down...
>> >>>> >> >
>> >>>> >> >- the one active admin is now working on a second slave
>> >>>>(windows2).
>> >>>>In
>> >>>> >> >itself, that is a very good thing. However, in his own words, "he
>> >>>feels
>> >>>> >> >entitled to use our builds to experiment." I feel that is wrong,
>> >>>>but I
>> >>>> >> >know better than to further aggravate my relation with him by
>> >>>objecting
>> >>>> >> >too strongly.
>> >>>> >> >
>> >>>> >> >The point of this elaborate introduction is this: somewhere in
> his
>> >>>> >> >experiments he broke the Windows slaves for our builds. We have
>> >>>>not
>> >>>> >>had a
>> >>>> >> >successful build in a week. Normally, not that big a deal, but
>> >>>>with
>> >>>the
>> >>>> >> >third party IDE people working on FlexJS and the very active
>> >>>>mobile
>> >>>> >> >development both relying on nightly builds, I feel this is not a
>> >>>>time
>> >>>> >>to
>> >>>> >> >NOT have clean, daily builds of all our projects...
>> >>>> >> >
>> >>>> >> >Anything 'negative' I say on the builds list will certainly make
>> >>>things
>> >>>> >> >worse - my NL temperament and lack of finesse often does not sit
>> >>>>well
>> >>>> >> >with US recipients ;-) - so I would ask you to please chime in on
>> >>>>the
>> >>>> >> >builds list and that we together get our builds back to
>> >>>>functioning.
>> >>>> >> >
>> >>>> >> >Thanks!
>> >>>> >> >
>> >>>> >> >EdB
>> >>>> >> >
>> >>>> >> >
>> >>>> >> >
>> >>>> >> >--
>> >>>> >> >Ix Multimedia Software
>> >>>> >> >
>> >>>> >> >Jan Luykenstraat 27
>> >>>> >> >3521 VB Utrecht
>> >>>> >> >
>> >>>> >> >T. 06-51952295
>> >>>> >> >I. www.ixsoftware.nl
>> >>>> >>
>> >>>>
>> >>
>> >
>> >
>> >
>> >--
>> >Ix Multimedia Software
>> >
>> >Jan Luykenstraat 27
>> >3521 VB Utrecht
>> >
>> >T. 06-51952295
>> >I. www.ixsoftware.nl
>>



-- 
Ix Multimedia Software

Jan Luykenstraat 27
3521 VB Utrecht

T. 06-51952295
I. www.ixsoftware.nl

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