My understanding is that you can load SWFs that are included in the
application ( not loaded from remote ). I happened to be looking at this
recently.. 

See old Adobe blog post:
http://blogs.adobe.com/airodynamics/2012/11/09/packaging-and-loading-mul
tiple-swfs-in-air-apps-on-ios/

Which is quite useful.

J :)


-----Original Message-----
From: Alex Harui [mailto:aha...@adobe.com] 
Sent: 27 March 2014 13:34
To: dev@flex.apache.org
Subject: Re: Air iOS app - Blank white screen

Pretty sure loading SWFs, even embedded SWFs at runtime is not allowed
on IOS because of the restriction on interpreted code.

-Alex

On 3/27/14 6:08 AM, "Flexicious.com" <flexici...@gmail.com> wrote:

>Thanks Alex - we did try that - for some reason it choked right before 
>it could alert the message. We seem to have narrowed down the problem 
>to images that use swf files as source. Once we remove these images, 
>the app loads. So that begs the question, how do you get the Image 
>component to load swf graphics? Or is that just not possible with Air 
>on iOS
>
>[Embed(source = '/assets/images/someIcon.swf')] public static var 
>someIcon:Class;
>
>And then <mx:Image source="{Resources.someIcon}"
>
>
>
>On Wed, Mar 26, 2014 at 9:32 AM, Alex Harui <aha...@adobe.com> wrote:
>
>> Try putting in an uncaughtException handler and see if it catches 
>>anything.
>>
>> On 3/26/14 5:26 AM, "Flexicious.com" <flexici...@gmail.com> wrote:
>>
>> >tried with 3.9, 4.0 as well as air 13.
>> >
>> >
>> >
>> >On Wed, Mar 26, 2014 at 1:47 AM, Raj Raju <raj.virtu...@gmail.com>
>>wrote:
>> >
>> >> Can you try to make the build with latest air sdk 4.0 ( 4.0.0.1619
>>). I
>> >> guess the problem will be resolved with this new sdk .
>> >> You can find the link below
>> >> 
>>http://labsdownload.adobe.com/pub/labs/flashruntimes/air/air4-0_sdk_wi
>> >> n.zip<
>> >>
>> >>
>> 
>>http://labsdownload.adobe.com/pub/labs/flashruntimes/air/air4-0_sdk_wi
>>n.z
>> >>ip
>> >> >
>> >>
>> >> Cheers,
>> >> Raju.M.
>> >>
>> >>
>> >>
>> >> On Wed, Mar 26, 2014 at 9:38 AM, Flexicious.com 
>> >> <flexici...@gmail.com
>> >> >wrote:
>> >>
>> >> > We have a fairly large air app, and for some reason, when we
>>package
>> >>it
>> >> for
>> >> > iOS, it does not launch correctly. Just a plain white screen. 
>> >> > When
>>we
>> >> > launch it in debug mode (or even using Fast packaging), it works
>>fine.
>> >> Only
>> >> > with the export release build it simply launches a plain white
>>screen
>> >>and
>> >> > does nothing.
>> >> >
>> >> > Anybody seen anything similar? Any idea if there is an error of
>>some
>> >> sort,
>> >> > any way to find out what the error is?
>> >> >
>> >>
>>
>>

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