My understanding is that you can load SWFs that are included in the application ( not loaded from remote ). I happened to be looking at this recently..
See old Adobe blog post: http://blogs.adobe.com/airodynamics/2012/11/09/packaging-and-loading-mul tiple-swfs-in-air-apps-on-ios/ Which is quite useful. J :) -----Original Message----- From: Alex Harui [mailto:aha...@adobe.com] Sent: 27 March 2014 13:34 To: dev@flex.apache.org Subject: Re: Air iOS app - Blank white screen Pretty sure loading SWFs, even embedded SWFs at runtime is not allowed on IOS because of the restriction on interpreted code. -Alex On 3/27/14 6:08 AM, "Flexicious.com" <flexici...@gmail.com> wrote: >Thanks Alex - we did try that - for some reason it choked right before >it could alert the message. We seem to have narrowed down the problem >to images that use swf files as source. Once we remove these images, >the app loads. So that begs the question, how do you get the Image >component to load swf graphics? Or is that just not possible with Air >on iOS > >[Embed(source = '/assets/images/someIcon.swf')] public static var >someIcon:Class; > >And then <mx:Image source="{Resources.someIcon}" > > > >On Wed, Mar 26, 2014 at 9:32 AM, Alex Harui <aha...@adobe.com> wrote: > >> Try putting in an uncaughtException handler and see if it catches >>anything. >> >> On 3/26/14 5:26 AM, "Flexicious.com" <flexici...@gmail.com> wrote: >> >> >tried with 3.9, 4.0 as well as air 13. >> > >> > >> > >> >On Wed, Mar 26, 2014 at 1:47 AM, Raj Raju <raj.virtu...@gmail.com> >>wrote: >> > >> >> Can you try to make the build with latest air sdk 4.0 ( 4.0.0.1619 >>). I >> >> guess the problem will be resolved with this new sdk . >> >> You can find the link below >> >> >>http://labsdownload.adobe.com/pub/labs/flashruntimes/air/air4-0_sdk_wi >> >> n.zip< >> >> >> >> >> >>http://labsdownload.adobe.com/pub/labs/flashruntimes/air/air4-0_sdk_wi >>n.z >> >>ip >> >> > >> >> >> >> Cheers, >> >> Raju.M. >> >> >> >> >> >> >> >> On Wed, Mar 26, 2014 at 9:38 AM, Flexicious.com >> >> <flexici...@gmail.com >> >> >wrote: >> >> >> >> > We have a fairly large air app, and for some reason, when we >>package >> >>it >> >> for >> >> > iOS, it does not launch correctly. Just a plain white screen. >> >> > When >>we >> >> > launch it in debug mode (or even using Fast packaging), it works >>fine. >> >> Only >> >> > with the export release build it simply launches a plain white >>screen >> >>and >> >> > does nothing. >> >> > >> >> > Anybody seen anything similar? Any idea if there is an error of >>some >> >> sort, >> >> > any way to find out what the error is? >> >> > >> >> >> >>