Yup. Saw that. That's what I thought. You could load local embedded swf. But it needs to be asset only swf. No as code. Need to talk to the graphics designer how he generated the swf. May be some as code snuck in. On Mar 27, 2014 10:53 AM, "Jason Moore" <jason.mo...@harksolutions.co.uk> wrote:
> My understanding is that you can load SWFs that are included in the > application ( not loaded from remote ). I happened to be looking at this > recently.. > > See old Adobe blog post: > http://blogs.adobe.com/airodynamics/2012/11/09/packaging-and-loading-mul > tiple-swfs-in-air-apps-on-ios/ > > Which is quite useful. > > J :) > > > -----Original Message----- > From: Alex Harui [mailto:aha...@adobe.com] > Sent: 27 March 2014 13:34 > To: dev@flex.apache.org > Subject: Re: Air iOS app - Blank white screen > > Pretty sure loading SWFs, even embedded SWFs at runtime is not allowed > on IOS because of the restriction on interpreted code. > > -Alex > > On 3/27/14 6:08 AM, "Flexicious.com" <flexici...@gmail.com> wrote: > > >Thanks Alex - we did try that - for some reason it choked right before > >it could alert the message. We seem to have narrowed down the problem > >to images that use swf files as source. Once we remove these images, > >the app loads. So that begs the question, how do you get the Image > >component to load swf graphics? Or is that just not possible with Air > >on iOS > > > >[Embed(source = '/assets/images/someIcon.swf')] public static var > >someIcon:Class; > > > >And then <mx:Image source="{Resources.someIcon}" > > > > > > > >On Wed, Mar 26, 2014 at 9:32 AM, Alex Harui <aha...@adobe.com> wrote: > > > >> Try putting in an uncaughtException handler and see if it catches > >>anything. > >> > >> On 3/26/14 5:26 AM, "Flexicious.com" <flexici...@gmail.com> wrote: > >> > >> >tried with 3.9, 4.0 as well as air 13. > >> > > >> > > >> > > >> >On Wed, Mar 26, 2014 at 1:47 AM, Raj Raju <raj.virtu...@gmail.com> > >>wrote: > >> > > >> >> Can you try to make the build with latest air sdk 4.0 ( 4.0.0.1619 > >>). I > >> >> guess the problem will be resolved with this new sdk . > >> >> You can find the link below > >> >> > >>http://labsdownload.adobe.com/pub/labs/flashruntimes/air/air4-0_sdk_wi > >> >> n.zip< > >> >> > >> >> > >> > >>http://labsdownload.adobe.com/pub/labs/flashruntimes/air/air4-0_sdk_wi > >>n.z > >> >>ip > >> >> > > >> >> > >> >> Cheers, > >> >> Raju.M. > >> >> > >> >> > >> >> > >> >> On Wed, Mar 26, 2014 at 9:38 AM, Flexicious.com > >> >> <flexici...@gmail.com > >> >> >wrote: > >> >> > >> >> > We have a fairly large air app, and for some reason, when we > >>package > >> >>it > >> >> for > >> >> > iOS, it does not launch correctly. Just a plain white screen. > >> >> > When > >>we > >> >> > launch it in debug mode (or even using Fast packaging), it works > >>fine. > >> >> Only > >> >> > with the export release build it simply launches a plain white > >>screen > >> >>and > >> >> > does nothing. > >> >> > > >> >> > Anybody seen anything similar? Any idea if there is an error of > >>some > >> >> sort, > >> >> > any way to find out what the error is? > >> >> > > >> >> > >> > >> > >