Yeah that is because the build script looks for it in the sibling
directory, if you had it somewhere else you would need the vars, I think
that goes for most of the env variables as well.

Mike

On Sun, May 31, 2015 at 5:42 AM, Harbs <harbs.li...@gmail.com> wrote:

> FYI:
>
> Simply checking out the repo solved it for me. As long as the directories
> are not renamed and all in the same parent directory, build.xml finds all
> the dependencies.
>
> On May 31, 2015, at 12:37 PM, Harbs <harbs.li...@gmail.com> wrote:
>
> > Ah. I did not think to look for a separate repo…
> >
> > Thanks!
> > Harbs
> >
> > On May 31, 2015, at 12:33 PM, Michael Schmalle <
> teotigraphix...@gmail.com> wrote:
> >
> >> Check out the repo and set it to the flex-blazeds directory.
> >>
> >> I don't know what it's for either but I did this and it built, I think
> you
> >> need to checkout flex-flexunit and build that as well, or maybe that is
> for
> >> flex-asjs.(not looking at the README)
> >>
> >> Mike
> >>
> >> On Sun, May 31, 2015 at 5:01 AM, Harbs <harbs.li...@gmail.com> wrote:
> >>
> >>> I just tried building the Flex SDK for the first time in a while and I
> see
> >>> that env.BLAZEDS_HOME is a required variable.
> >>>
> >>> I have not been following the progress with Blaze DS, so I’m not sure
> what
> >>> that should be set to. Any pointers?
> >>>
> >>> Thanks,
> >>> Harbs
> >
>
>

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