Yeah that is because the build script looks for it in the sibling directory, if you had it somewhere else you would need the vars, I think that goes for most of the env variables as well.
Mike On Sun, May 31, 2015 at 5:42 AM, Harbs <harbs.li...@gmail.com> wrote: > FYI: > > Simply checking out the repo solved it for me. As long as the directories > are not renamed and all in the same parent directory, build.xml finds all > the dependencies. > > On May 31, 2015, at 12:37 PM, Harbs <harbs.li...@gmail.com> wrote: > > > Ah. I did not think to look for a separate repo… > > > > Thanks! > > Harbs > > > > On May 31, 2015, at 12:33 PM, Michael Schmalle < > teotigraphix...@gmail.com> wrote: > > > >> Check out the repo and set it to the flex-blazeds directory. > >> > >> I don't know what it's for either but I did this and it built, I think > you > >> need to checkout flex-flexunit and build that as well, or maybe that is > for > >> flex-asjs.(not looking at the README) > >> > >> Mike > >> > >> On Sun, May 31, 2015 at 5:01 AM, Harbs <harbs.li...@gmail.com> wrote: > >> > >>> I just tried building the Flex SDK for the first time in a while and I > see > >>> that env.BLAZEDS_HOME is a required variable. > >>> > >>> I have not been following the progress with Blaze DS, so I’m not sure > what > >>> that should be set to. Any pointers? > >>> > >>> Thanks, > >>> Harbs > > > >