Yep, we expect you to have cloned several of our repos and try to assume
some variables based on that.  Folks testing source packages often have to
set these variables to point to repos or other source packages.  If you
can think of a good place for us to document that or a better way to deal
with this problem that would be great.

-Alex


On 5/31/15, 2:46 AM, "Michael Schmalle" <teotigraphix...@gmail.com> wrote:

>Yeah that is because the build script looks for it in the sibling
>directory, if you had it somewhere else you would need the vars, I think
>that goes for most of the env variables as well.
>
>Mike
>
>On Sun, May 31, 2015 at 5:42 AM, Harbs <harbs.li...@gmail.com> wrote:
>
>> FYI:
>>
>> Simply checking out the repo solved it for me. As long as the
>>directories
>> are not renamed and all in the same parent directory, build.xml finds
>>all
>> the dependencies.
>>
>> On May 31, 2015, at 12:37 PM, Harbs <harbs.li...@gmail.com> wrote:
>>
>> > Ah. I did not think to look for a separate repo…
>> >
>> > Thanks!
>> > Harbs
>> >
>> > On May 31, 2015, at 12:33 PM, Michael Schmalle <
>> teotigraphix...@gmail.com> wrote:
>> >
>> >> Check out the repo and set it to the flex-blazeds directory.
>> >>
>> >> I don't know what it's for either but I did this and it built, I
>>think
>> you
>> >> need to checkout flex-flexunit and build that as well, or maybe that
>>is
>> for
>> >> flex-asjs.(not looking at the README)
>> >>
>> >> Mike
>> >>
>> >> On Sun, May 31, 2015 at 5:01 AM, Harbs <harbs.li...@gmail.com> wrote:
>> >>
>> >>> I just tried building the Flex SDK for the first time in a while
>>and I
>> see
>> >>> that env.BLAZEDS_HOME is a required variable.
>> >>>
>> >>> I have not been following the progress with Blaze DS, so I’m not
>>sure
>> what
>> >>> that should be set to. Any pointers?
>> >>>
>> >>> Thanks,
>> >>> Harbs
>> >
>>
>>

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