Hi, For my own education, I just wanted to get some clarification. With regards to SVG, when you use it, it looks something like this in the HTML file: <svg style="Š"> <rect style="Š" /> <rect style="Š" /> </svg>
With Canvas, there aren't any graphic elements, you just have <canvas /> and then JS code to draw the rects (or whatever). Were you thinking we would be able to substitute Canvas for SVG? In other words, in the Charts, I used SVG in the JS version of the BoxItemRenderer. Is it your intent that you could write a BoxItemRenderer that used Canvas instead, for each renderer? The JS would be something like a <div><canvas/></div> (the SVG version is <div><svg><rect /></svg></div> so the mouse tracking would be on the outer <div>. Or were you thinking that if you wanted to use Canvas for the Charts, you'd work at a higher level and have a <canvas> per chart and inside of that the renderers would simply use Canvas drawing to make the bars, columns, axes, etc.? I just wanted to see where you were envisioning this going. I think both approaches would work. ‹peter On 7/25/16, 5:13 PM, "Harbs" <harbs.li...@gmail.com> wrote: >FYI: > >I just added a bunch of drawing APIs for SVG which should work for canvas >as well when we have it. > >It should be possible to efficiently construct paths with can be used for >all outputs. I still need to do some testing and add simple rounded rects >and I need to add string decomposition for canvas, but it¹s pretty >complete. (Although the AS Docs could use some work.) > >The paths can be built implicitly using complex rounded rects or built >using the new PathBuilder class which wraps a suite of drawing commands >and spits them out as path strings. (Of course you can construct the >strings manually if you like, but that seems very error prone to me.) >Converting existing Flash drawing should be very straight-forward and it >maps naturally to HTML. > >That¹s it for todayŠ > >On Jul 25, 2016, at 1:54 PM, Harbs <harbs.li...@gmail.com> wrote: > >> I think I missed the correct config file the first time around, and I >>fixed this. >> >> The change is that SVG components such as Rect, Circle, etc, should now >>need the library://ns.apache.org/flexjs/svg namespace in MXML instead of >>library://ns.apache.org/flexjs/basic. >> >> So to use vsg compenents, you¹d need to do this: >> xmlns:svg="library://ns.apache.org/flexjs/svg² >> >> and <svg:Circle/> >> >> (eventually, I expect we¹ll have <canvas:Circle/> as well) >> >> On Jul 25, 2016, at 1:36 PM, Christofer Dutz >><christofer.d...@c-ware.de> wrote: >> >>> Hi Harbs, >>> >>> >>> it would have been easier to check, if all Is ok, if you had described >>>what you changed. From a review of the commit it seems you moved some >>>parts to dedicated svg packages, created a new namespace file to >>>reference the svg elements and removed the old ones from the original >>>ones. Am I correct? >>> >>> >>> I just did a quick check ... I was still able to build everything >>>(including examples) with Maven, so in general it should be ok ... but >>>I did notice, that you only updated the manifest info in the >>>flex-config.xml template in the maven distribution module, but not to >>>any of the configs in the normal framework directory or any of the >>>other templates in the distribution directory. I Fixed this for the >>>maven distribution and will commit that as soon as I have finished my >>>current work on bundling AIR in the directory distribution, but you'll >>>have to finish that in the framework directory the Ant build uses. >>> >>> >>> Chris >>> >>> ________________________________ >>> Von: Harbs <harbs.li...@gmail.com> >>> Gesendet: Montag, 25. Juli 2016 12:12:15 >>> An: dev >>> Betreff: Changed svg namespace >>> >>> I just changed the svg namespace in the Graphics package. I¹m not 100% >>>sure I did it right ‹ especially with the maven build. >>> >>> I hope I did not mess up the next build, but we¹ll find out soon. ;-) >>> >>> If someone could double-check what I did (both on the ant side and the >>>maven side), that might catch my errors soonerŠ >>> >>> Thanks, >>> Harbs >> >