this work good with flexj0.7
public function setProgramConstantsFromVectorGL(name:String,
data:Vector.<Number>, numRegisters:int = -1):void
{
gl.uniform4fv(getUniformLocation(name), data);
}
从类型 Vector.<Number> 的值到不相关类型 Object 之间的隐式强制转换。
gl.uniformMatrix4fv(getUniformLocation(name), false,
matrix.rawData);
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