Hi, > undefined can be a functional change to ActionScript code when adding to > numbers and strings: > > var obj:Foo; > trace(1 + undefined); NaN > trace("hello " + undefined); //hello undefined > trace(1 + obj); //1 > trace("hello " + obj); //hello null > trace(1 + null); //1 > trace("hello " + null); //hello null
So currently that produces a different result when cross compiled to JS. NaN hello undefined NaN hello undefined 1 hello null Wouldn’t you consider that a bug? How often would this occur in the real world and would it matter I’m not 100% sure. > However, I'm actually not sure that initializing Numbers is necessary. > Leaving it as undefined is generally functionally equivalent to NaN: > > isNaN(undefined) //true > isNaN(null) //false It increased performance by around 5% in our applciation so in my books that’s reason enough to do it > But initializing ints to null will generally get the same result as > initializing them to 0… Currently int's are initialised to 0 no one has suggested setting them to null. Thanks, Justin