I have fixed the remaining issues in the branch today.

As far as I’m concerned, I’m ready to merge it in.

Before I do, feel free to let me know if there’s any problems with my code…

BTW: It should be very straight-forward to add mouse wheel event properties to 
the MouseEvent now. HTML has both x and y properties as opposed to Flash which 
has only y scrolling. That brings up some implementation questions, but nothing 
major.

> On Jul 26, 2017, at 12:51 PM, Harbs <harbs.li...@gmail.com> wrote:
> 
> I agree with everything you write.
> 
> I think BrowserEvent was created to just be a proxy to the goog one, but the 
> work to make proper MouseEvents and KeyboardEvents was not really finished 
> until now.
> 
> Please check out the current state of the browser-event branch. I think it’s 
> working pretty well right now and it should address all of these issues.
> 
> Thanks,
> Harbs
> 
>> On Jul 26, 2017, at 12:27 AM, Peter Ent <p...@adobe.com.INVALID> wrote:
>> 
>> I feel like I'm not grasping some concept. Seems to be that
>> 
>> a) you would want at least two points in a MouseEvent: the screen position
>> and the local position that is relative to the event.target. You could
>> derive one from the other but why go through that hassle when both
>> platforms provide that, as far as I can tell.
>> b) you would want to know other conditions such as which button is used,
>> if it is up, down, or moved (either with or without a button pressed), if
>> any keyboard key was also pressed at the same time.
>> 
>> I don't see why computations need to be made unless some value in one
>> platform is unavailable and needs to be calculated, but I don't see any
>> that fall into this category.
>> 
>> Having FlexJS MouseEvent extend a platform event class seems to have it
>> drawbacks, but it also makes the event work in the current system, so I
>> would let that go. 
>> 
>> What's disturbing is that events like Mouse and Keyboard and pretty
>> fundamental and it seems very late in the game that we are discussing
>> this. I can probably do what I need to do with DnD with what's there, but
>> it is just exposing a fundamental issue to me.
>> 
>> ‹peter
>> 
>> On 7/25/17, 3:08 PM, "Harbs" <harbs.li...@gmail.com> wrote:
>> 
>>> I¹m personally not sure that MouseEvent actually works. Any case of
>>> MouseEvents in the Framework actually dispatch BrowserEvents. The only
>>> exception to this case that you will currently find is in TLF where there
>>> is code which generates MouseEvents from points.
>>> 
>>> Check out my browser-event branch for my attempt to make MouseEvents and
>>> KeyboardEvents behave the way you¹d expect.
>>> 
>>> I¹m currently struggling with figuring out how to make artificially
>>> created MouseEvents behave properly. Maybe we should compare notesŠ
>>> 
>>> Harbs
>>> 
>>>> On Jul 25, 2017, at 9:49 PM, Peter Ent <p...@adobe.com.INVALID> wrote:
>>>> 
>>>> I've been doing work with Drag and Drop and that involves mouse events.
>>>> I'm wondering if someone could give me a history on the Apache FlexJS
>>>> MouseEvent? Specially, its use of localX/Y and screenX/Y.
>>>> 
>>>> I'm wondering why the platform implements do not simply assign their
>>>> version of screenX/Y as the screenX/Y values instead of the screenX/Y
>>>> being getter functions?
>>>> 
>>>> I've run into cases where the localX/Y == screenX/Y in the FlexJS
>>>> MouseEvent but the original event had different values.
>>>> 
>>>> Why would we not want the FlexJS MouseEvent to reflect the platform's
>>>> mouse event values?
>>>> 
>>>> SWF: flexJSMouseEvent.screenX = swfMouseEvent.stageX;
>>>> JS: flexJSMouseEvent.screenX = jsMouseEvent.pageX;
>>>> 
>>>> Thanks.
>>>> Peter Ent
>>>> Adobe Systems/Apache Flex Project
>>> 
>> 
> 

Reply via email to