Alex, I understand what is all about with chmod as it was in FlexJS (not sure which file should be converted), but I would like to leave it as is now. Unfortunately I don't understand your last sentence:
"I was hoping the source files would be valid on Windows, but I just checked and even there they are not. I'm guessing that Piotr's default character encoding for Windows where he lives is different than US Windows. I'm not sure there is a workaround to convert those files back to UTF8 or not. But given they don't look right in US Windows systems, unless there is an easy workaround, it might be a good idea to fix this issue in another RC." I just pushed RC2, where I have checkouted once again whole repository having all files unchanged in case of line endings. Now sh scripts are runnable on Mac. I just run also installer.xml and it's working. I will wait for Justin's look into the pushed RC2 before I officially cut it. Thanks, Piotr 2017-11-14 7:56 GMT+01:00 Alex Harui <aha...@adobe.com.invalid>: > > > On 11/13/17, 6:27 PM, "Justin Mclean" <justinmcl...@me.com> wrote: > > >Hi, > > > >> Is the DateChooser problem from your local build of the sources or from > >> the RC binary artifacts? > > > >A local built from the compiled source bundled I've not tested the binary > >yet but given it was made from the source release I would expect it to > >show the same issues. Or are you saying that the binary artefact was not > >made from the code in the source release? > > The binaries are not created by first creating the source package, > unpacking it and compiling it. You were a Flex SDK RM at least once, did > you not understand what you were signing? The build builds the sources it > got from the repo and assumes that the copy to the temp folder to create > the source package will not modify the files, but it looks like at least > on Windows, Ant will change the character encoding in the copy unless you > use JAVA_TOOL_OPTIONS. That is something we should figure out how to > prevent in the future, either by documenting how to prevent character > encoding changes or by changing the build script. And in my tests, the > binary artifact did work correctly. > > > >Either way it's the source that’s the offical release and it seems > >unusual to release a broken source release even if the binary did work. > > I was hoping the source files would be valid on Windows, but I just > checked and even there they are not. I'm guessing that Piotr's default > character encoding for Windows where he lives is different than US > Windows. I'm not sure there is a workaround to convert those files back > to UTF8 or not. But given they don't look right in US Windows systems, > unless there is an easy workaround, it might be a good idea to fix this > issue in another RC. > > -Alex > > -- Piotr Zarzycki Patreon: *https://www.patreon.com/piotrzarzycki <https://www.patreon.com/piotrzarzycki>*