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https://issues.apache.org/jira/browse/GOSSIP-75?page=com.atlassian.jira.plugin.system.issuetabpanels:comment-tabpanel&focusedCommentId=16110130#comment-16110130
 ] 

ASF GitHub Bot commented on GOSSIP-75:
--------------------------------------

Github user edwardcapriolo commented on a diff in the pull request:

    https://github.com/apache/incubator-gossip/pull/62#discussion_r130770942
  
    --- Diff: gossip-base/src/main/java/org/apache/gossip/lock/LockManager.java 
---
    @@ -0,0 +1,311 @@
    +/*
    + * Licensed to the Apache Software Foundation (ASF) under one
    + * or more contributor license agreements.  See the NOTICE file
    + * distributed with this work for additional information
    + * regarding copyright ownership.  The ASF licenses this file
    + * to you under the Apache License, Version 2.0 (the
    + * "License"); you may not use this file except in compliance
    + * with the License.  You may obtain a copy of the License at
    + *
    + * http://www.apache.org/licenses/LICENSE-2.0
    + *
    + * Unless required by applicable law or agreed to in writing, software
    + * distributed under the License is distributed on an "AS IS" BASIS,
    + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
    + * See the License for the specific language governing permissions and
    + * limitations under the License.
    + */
    +package org.apache.gossip.lock;
    +
    +import com.sun.org.apache.xpath.internal.SourceTree;
    +import org.apache.gossip.Member;
    +import org.apache.gossip.crdt.Crdt;
    +import org.apache.gossip.event.data.UpdateSharedDataEventHandler;
    +import org.apache.gossip.lock.exceptions.VoteFailedException;
    +import org.apache.gossip.lock.vote.MajorityVote;
    +import org.apache.gossip.lock.vote.Vote;
    +import org.apache.gossip.lock.vote.VoteCandidate;
    +import org.apache.gossip.lock.vote.VoteSelector;
    +import org.apache.gossip.manager.GossipCore;
    +import org.apache.gossip.manager.GossipManager;
    +import org.apache.gossip.model.SharedDataMessage;
    +
    +import java.util.ArrayList;
    +import java.util.Arrays;
    +import java.util.Collection;
    +import java.util.Collections;
    +import java.util.HashMap;
    +import java.util.HashSet;
    +import java.util.List;
    +import java.util.Map;
    +import java.util.Random;
    +import java.util.Set;
    +import java.util.Timer;
    +import java.util.TimerTask;
    +import java.util.UUID;
    +import java.util.concurrent.ConcurrentHashMap;
    +import java.util.concurrent.Executors;
    +import java.util.concurrent.ScheduledExecutorService;
    +import java.util.concurrent.ScheduledThreadPoolExecutor;
    +import java.util.concurrent.Semaphore;
    +import java.util.concurrent.TimeUnit;
    +import java.util.stream.Collectors;
    +
    +public class LockManager {
    +
    +  private final GossipManager gossipManager;
    +  private final GossipCore gossipCore;
    +  private final Map<String, MajorityVote> majorityVoteCache;
    +  private final ScheduledExecutorService cacheUpdateService;
    +  private final ScheduledExecutorService voteService;
    +  private final VoteSelector voteSelector;
    +  private int numberOfNodes = -1;
    +  private int deadlockDetectionThreshold = 2;
    +
    +  public LockManager(GossipManager gossipManager, GossipCore gossipCore, 
VoteSelector voteSelector) {
    +    this.gossipManager = gossipManager;
    +    this.gossipCore = gossipCore;
    +    this.voteSelector = voteSelector;
    +    this.majorityVoteCache = new ConcurrentHashMap<>();
    +
    +    cacheUpdateService = Executors.newScheduledThreadPool(2);
    +    voteService = Executors.newScheduledThreadPool(2);
    +    cacheUpdateService.scheduleAtFixedRate(this::updateCache, 0,
    +            1000, TimeUnit.MILLISECONDS);
    +    voteService.scheduleAtFixedRate(this::updateVotes, 0,
    +            1000, TimeUnit.MILLISECONDS);
    +  }
    +
    +  public void acquireSharedDataLock(String key) throws VoteFailedException 
{
    +
    +    gossipManager.merge(generateLockMessage(key));
    +
    +    // TODO: 7/16/17 gather stats, check possibilities of optimizations
    +    int deadlockDetectCount = 0;
    +    while (true){
    +      MajorityVote majorityVoteResult = 
majorityVoteCache.get(generateLockKey(key));
    +      if(majorityVoteResult == null ){
    +        continue;
    +      }
    +      final Map<String, VoteCandidate> voteCandidatesMap = 
majorityVoteResult.value();
    +      final Map<String, Boolean> voteResultMap = new HashMap<>();
    +
    +      voteCandidatesMap.forEach((candidateId, voteCandidate)
    +              -> voteResultMap.put(candidateId, 
isVoteSuccess(voteCandidate)));
    +
    +      long passedCandidates = 
voteResultMap.values().stream().filter(aBoolean -> aBoolean).count();
    +
    +      String myNodeId = gossipManager.getMyself().getId();
    +      System.out.println("Node "  + myNodeId + " vote map " + 
voteResultMap + " pass " + passedCandidates);
    +
    +      if(passedCandidates == 0 && isDeadLock(voteCandidatesMap)){
    +        deadlockDetectCount++;
    +        if(deadlockDetectCount >= deadlockDetectionThreshold) {
    +          if(preventDeadLock(voteCandidatesMap)) {
    +            majorityVoteCache.put(generateLockKey(key), 
majorityVoteResult);
    +          }
    +        }
    +      }else if(passedCandidates == 1 && 
voteResultMap.containsKey(myNodeId)){
    --- End diff --
    
    Formatting


> Voting interface
> ----------------
>
>                 Key: GOSSIP-75
>                 URL: https://issues.apache.org/jira/browse/GOSSIP-75
>             Project: Gossip
>          Issue Type: New Feature
>            Reporter: Edward Capriolo
>
> Gossip has CRDT support. This is an important building block to doing higher 
> level things. The next piece is being able to act on an object when we 
> receive it. For example lets take the most simple case. I want the cluster to 
> vote on something such as "who asked for this lock first". Currently we 
> replicate objects lazily through a thread, what we want to do is on reception 
> of an object apply some function such that we can modify the object being 
> received.
> The way I want to go about this is voting objects can be injected with a type 
> like VoteContext
> http://stackoverflow.com/questions/27133161/how-to-pass-constructors-parameters-with-jackson
>   
> Users can register Voter implementations. On receiving an object  the 
> interface allows logic to be run. In the case of a Voting each node appends 
> its vote as the object moves around over time you can poll your local copy 
> and determine the result of the vote. 



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