Armin Le Grand wrote:
> just wondering, shouldn't You use basegfx::B2DPolygon and
> basegfx::B2DPolyPolygon nowadays?

+1

> At least the VCL font outlines will soon be available in B2DPolygons
> anyways (maybe they are actually, HDU will know) to handle bezier and
> sub-pixel precisions.

Yes, it's been in for almost two years now (since CWS canvas02).

--
Herbert

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