Hi Jan,

thanks for your interest in the graphics project. Basicly all you need to develop for the graphics project is a good understanding in writing and reading c++ code. Grep should be your best friend. But most important is motivation. There are many completly different areas where you can start,
depending on your interests.

Are you a core guy? Do you like to wade through complex code that never sees the light of day? Or maybe you are a user interface guy? You like to implement shiney new dialogs and wizards? Maybe you are a filter guy, you like to open up OOo to a world of brand new formats we never
dared to support before?
If flashy graphics are your thing, maybe you like to work on the slide show? Maybe as a linux guy you like to implement the graphical canvas for SomeLinux Version 8 or as a Bill Gates fan boy you like to add visual miracles by supporting bleeding edge Direct X 10.1 effects!

So best way to be successful is to be motivated, tell us what your would love to do and we
will see to get you on speed with it.

By the way, if you love to contribute to OOo why not getting paid for it? If you are willing
to relocate to Hamburg/Germany you should contact me at my email address.

Regards,
Christian

Jan Navratil wrote:
Hi,

I'd like to start contributing and fixing issues in OOo graphics. I've been working on OOo for a half a year, making some patches and doing a easy stuff more or less. But now, I want to help with some issues my self but don't know where to start. I know some basics of OOo API but I'm still not sure if it is enough for graphics? What should I do to understand principles of graphics development to be able to fix issues in issuezilla?

Thank you for any help.

Regards,

Jan Navratil

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